Destiny Spinner
Tracked across real Commander games played through TurnZero HQ.
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What it does
Creature and enchantment spells you control can't be countered.
3: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Combos with Destiny Spinner
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Tarmogoyf Nest Intruder Alarm Infinite
- Infinite creature ETB
- Infinite creature tokens
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Springheart Nantuko Parallel Lives Infinite
- Infinite creature ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite tapped Forest tokens
- Squirrel Nest Intruder Alarm Infinite
- Infinite creature ETB
- Infinite creature tokens
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Magosi, the Waterveil The Ozolith Clockspinning Infinite
- Infinite turns
- Lock
- Ioreth of the Healing House Arixmethes, Slumbering Isle Minamo, School at Water's Edge Infinite
- Infinite green mana
- Grove of the Burnwillows Pili-Pala Marvin, Murderous Mimic Tainted Remedy Infinite
- Infinite lifeloss
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
6 official rulings, in the order Wizards published them.
- 2020-01-24
A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
- 2020-01-24
If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.
- 2020-01-24
Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
- 2020-01-24
If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.
- 2020-01-24
The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.
- 2020-01-24
Destiny Spinner's activated ability doesn't untap the land that becomes a creature.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Destiny Spinner, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Anikthea, Hand of Erebos | 1 | 0 | — |
Colors it shows up in
- Abzan 1 deck
Every version of Destiny Spinner
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

The List
- Normal
- $1.10

Wilds of Eldraine Commander
- Normal
- $1.79

- Normal
- $1.58

- Normal
- $1.34
- Foil
- $4.03
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Destiny Spinner. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.