Devastation Tide card art

Devastation Tide

Sorcery MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

Return all nonland permanents to their owners' hands.

Miracle 1 (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Rulings

11 official rulings, in the order Wizards published them.

  • 2018-07-13

    Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.

  • 2018-07-13

    If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.

  • 2018-07-13

    It's important to reveal a card with miracle before it is mixed with the other cards in your hand.

  • 2018-07-13

    You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.

  • 2018-07-13

    You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.

  • 2018-07-13

    Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."

  • 2018-07-13

    You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.

  • 2018-07-13

    You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.

  • 2018-07-13

    If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.

  • 2018-07-13

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • 2018-07-13

    You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Devastation Tide, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Glarb, Calamity's Augur 1 0 —
Urza, Lord High Artificer 1 0 —

Colors it shows up in

  • Mono-Blue 1 deck
  • Sultai 1 deck

Every version of Devastation Tide

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Devastation Tide — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.