Dromoka's Command card art

Dromoka's Command

Instant MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Choose two —

• Prevent all damage target instant or sorcery spell would deal this turn.

• Target player sacrifices an enchantment of their choice.

• Put a +1/+1 counter on target creature.

• Target creature you control fights target creature you don't control.

Rulings

7 official rulings, in the order Wizards published them.

  • 2015-02-25

    As the spell resolves, follow the instructions of the modes you chose in the order they are printed on the card. For example, if you chose the second and fourth modes of Ojutai's Command, you would gain 4 life and then draw a card. (The order won't matter in most cases.)

  • 2015-02-25

    You choose the two modes as you cast the spell. You must choose two different modes. Once modes are chosen, they can't be changed.

  • 2015-02-25

    If all targets for the chosen modes become illegal before the Command resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  • 2015-02-25

    Although most instants and sorceries that cause damage to be dealt are the sources of that damage, a few cause other objects to deal damage (for example, spells that cause creatures to fight). The first ability of Dromoka's Command won't prevent damage caused by those other sources.

  • 2015-02-25

    You can choose a mode only if you can choose legal targets for that mode. Ignore the targeting requirements for modes that aren't chosen. For example, you can cast Ojutai's Command without targeting a creature spell provided you don't choose the third mode.

  • 2015-02-25

    You can target any player with the second ability, including one that doesn't control an enchantment.

  • 2015-02-25

    If a Command is copied, the effect that creates the copy will usually allow you to choose new targets for the copy, but you can't choose new modes.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Dromoka's Command, whatever its commander.

Decks running it 1
Games played 4
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Kellan, the Kid 1 4 —

Colors it shows up in

  • Bant 1 deck

Dromoka's Command price history

The March of the Machine Commander #323 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.66▲ $0.27 (69.2%)
Low $0.36 · High $0.67Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Nov 11, 2026$0.66
Nov 4, 2026$0.66
Nov 3, 2026$0.65
Nov 2, 2026$0.64
Oct 29, 2026$0.67
Oct 18, 2026$0.66
Oct 15, 2026$0.36
Oct 9, 2026$0.37
Oct 6, 2026$0.38
Oct 4, 2026$0.39
Sep 29, 2026$0.38
Sep 28, 2026$0.39

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Dromoka's Command

6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Dromoka's Command. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.