Expansion
TurnZero HQ hasn't recorded this card in a tracked game yet. Play a night with it and these numbers fill in.
What it does
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Explosion deals X damage to any target. Target player draws X cards.
Rulings
18 official rulings, in the order Wizards published them.
- 2022-12-08
Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
- 2022-12-08
A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
- 2022-12-08
If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
- 2022-12-08
If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
- 2022-12-08
Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
- 2022-12-08
Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
- 2022-12-08
To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
- 2024-01-12
If the spell that's copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.
- 2024-01-12
If a spell has X in its mana cost, include the value chosen for that X when determining the mana value of that spell.
- 2024-01-12
If one of Explosion's two targets becomes illegal, the other is affected as appropriate.
- 2024-01-12
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
- 2024-01-12
Any choices made as a spell resolves won't have been made yet once it's copied. Any such choices will be made separately as the copy resolves.
- 2024-01-12
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
- 2024-01-12
Expansion can copy any instant or sorcery spell with an appropriate mana value, not just one with targets.
- 2024-01-12
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
- 2024-01-12
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
- 2024-01-12
If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
- 2024-01-12
If you copy a spell, you control the copy. It will resolve before the original spell does.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
No tracked games yet
Nobody has played a TurnZero HQ-tracked game with Expansion so far. Stats appear here as soon as a deck running it finishes a game.
Start trackingExpansion price history
The Tarkir: Dragonstorm Commander #287 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Nov 11, 2026 | $0.30 |
| Nov 9, 2026 | $0.28 |
| Nov 7, 2026 | $0.29 |
| Nov 4, 2026 | $0.28 |
| Nov 3, 2026 | $0.26 |
| Oct 29, 2026 | $0.28 |
| Oct 27, 2026 | $0.27 |
| Oct 24, 2026 | $0.28 |
| Oct 23, 2026 | $0.29 |
| Oct 22, 2026 | $0.28 |
| Oct 20, 2026 | $0.25 |
| Oct 18, 2026 | $0.26 |
| Oct 17, 2026 | $0.27 |
| Oct 16, 2026 | $0.25 |
| Oct 15, 2026 | $0.28 |
| Oct 14, 2026 | $0.27 |
| Oct 12, 2026 | $0.28 |
| Oct 11, 2026 | $0.29 |
| Oct 9, 2026 | $0.32 |
| Oct 8, 2026 | $0.31 |
| Oct 6, 2026 | $0.32 |
| Oct 3, 2026 | $0.31 |
| Oct 2, 2026 | $0.32 |
| Oct 1, 2026 | $0.31 |
| Sep 30, 2026 | $0.30 |
| Sep 29, 2026 | $0.29 |
| Sep 28, 2026 | $0.28 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Expansion
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.30
- Normal
- $0.22
- Normal
- $0.33
- Foil
- $0.41
Guilds of Ravnica
- Normal
- $0.30
- Foil
- $0.86
Promo
Guilds of Ravnica Promos
- Normal
- $0.53
- Foil
- $0.79
Promo
Guilds of Ravnica Promos
- Foil
- $1.65
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Expansion. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.