Five clans, five wedges
Tarkir: Dragonstorm hands each of the five clans its own mechanic, which makes the wedges genuinely distinct rather than just colour combinations. Abzan endure, Jeskai flurry, Sultai renew, Mardu mobilize, Temur harmonize.
The dragons are the connective tissue — behold a dragon turns up across the set as a cost you satisfy by revealing or pointing at one. And despite the three-colour framing, you are not obliged to play a full wedge: two-colour decks that dip into a clan's mechanic are entirely viable in Limited.
Themes
Endure
Abzan's keyword action. Endure N means choosing between putting N +1/+1 counters on the creature or creating an N/N white Spirit token — go tall or go wide, decided on the spot each time.
Flurry
Jeskai's ability word, triggering when you cast your second spell in a turn. Cheap spells matter a lot here, and it pairs unusually well with harmonize.
Harmonize
Temur's keyword. Cast the spell for its harmonize cost and you may tap a creature to reduce the generic portion by that creature's power — big bodies effectively become mana for your spells.
Mobilize
Mardu's keyword, always with a number. When a creature with mobilize attacks, you make that many 1/1 red Warrior tokens, entering tapped and attacking. Free damage that evaporates after combat.
Renew
Sultai's ability word, and the only one that lives in the graveyard. Every renew ability exiles the card as part of its activation cost, can only be activated at sorcery speed, and puts counters — usually +1/+1 — on creatures. A last use for a card you already spent.
Behold a Dragon
A keyword action running across the whole set: satisfy a cost by revealing a Dragon from your hand or pointing at one you control. The mechanical thread tying the five clans together.
Omen
Creature cards carrying a spell half you can cast instead, shuffling the card back afterwards. Flexibility on a body, and a helpful way to hit flurry's second-spell condition.
Limited
The wedges are the archetypes, each built on its clan's mechanic. Two-colour decks dipping into one clan's mechanic are perfectly draftable — you don't have to commit to all three colours.
Abzan
Endure
Counters and Spirit tokens, choosing tall or wide as each endure trigger resolves.
Jeskai
Flurry
Two spells a turn, rewarded every time. Cheap interaction is at a premium.
Sultai
Renew
Graveyard value — spend a card, then spend it once more from the yard for counters.
Mardu
Mobilize
Aggressive attacks that bring their own token army along for the swing.
Temur
Harmonize
Big creatures that double as mana, discounting your expensive spells.
Commander
One per clan, matching the wedge and the mechanic.
Abzan Armor
WBG · Endure
Counters and Spirit tokens.
Jeskai Striker
WUR · Flurry
Second-spell payoffs on an aggressive shell.
Sultai Arisen
UBG · Renew
Graveyard recursion and counters.
Mardu Surge
RWB · Mobilize
Token swarms and attack triggers.
Temur Roar
GUR · Harmonize
Big creatures, discounted big spells.
Building one of these into something of your own? The precon buying guide covers how to judge a deck, and the Commander deck template is the shape to build toward.
FAQ
April 11, 2025, with prerelease events from April 4. Set codes are TDM for the main set and TDC for the Commander decks.
Endure for Abzan, flurry for Jeskai, harmonize for Temur, mobilize for Mardu and renew for Sultai. Behold a Dragon runs across the whole set, and omen returns.
Renew is Sultai's ability word and the only one that operates from the graveyard. Every renew ability exiles the card as part of its activation cost, can only be activated at sorcery speed, and puts counters — usually +1/+1 — on creatures.
No. The wedges are the archetypes, but two-colour decks that dip into a single clan's mechanic are entirely viable, and you can touch several mechanics without committing to a full wedge.
One per clan: Abzan Armor, Jeskai Striker, Sultai Arisen, Mardu Surge and Temur Roar.
All card names, art, and mechanics belong to Wizards of the Coast. Tarkir: Dragonstorm released on Apr 11, 2025; details reflect the set as published. Sources: Wizards of the Coast set pages and release notes, Draftsim, Untapped.gg.
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