Experiment Kraj
Tracked across real Commander games played through TurnZero HQ.
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What it does
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
T: Put a +1/+1 counter on target creature.
Combos with Experiment Kraj
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Ioreth of the Healing House Infinite
- Infinite mana legendary creatures you control can produce
- Infinite untap of legendary creatures you control
- Channeler Initiate Cinderhaze Wretch Infinite
- Infinite colored mana
- Sage of Hours Pili-Pala Infinite
- Infinite turns
- Lock
- Ley Weaver Pili-Pala Infinite
- Infinite colored mana
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
- Infinite untap of lands you control
- Argothian Elder Pili-Pala Infinite
- Infinite colored mana
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
- Infinite untap of lands you control
- Sage of Hours Farmstead Gleaner Infinite
- Infinite turns
- Lock
- Ley Weaver Torchling Infinite
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
- Infinite untap of lands you control
- Ley Weaver Horseshoe Crab Infinite
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
- Infinite untap of lands you control
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2006-05-01
Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
- 2016-06-08
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Experiment Kraj in the command zone.
Every version of Experiment Kraj
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.40
- Foil
- $0.85

Etched
- Etched
- $3.22

RNA Guild Kit
- Normal
- $0.53

Dissension
- Normal
- $0.75
- Foil
- $9.99
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Experiment Kraj — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.