Experiment Kraj
Tracked across real Commander games played through TurnZero HQ.
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What it does
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
T: Put a +1/+1 counter on target creature.
Combos with Experiment Kraj
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Ioreth of the Healing House Infinite
- Infinite mana legendary creatures you control can produce
- Infinite untap of legendary creatures you control
- Channeler Initiate Cinderhaze Wretch Infinite
- Infinite colored mana
- Sage of Hours Pili-Pala Infinite
- Infinite turns
- Lock
- Ley Weaver Pili-Pala Infinite
- Infinite colored mana
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
- Infinite untap of lands you control
- Argothian Elder Pili-Pala Infinite
- Infinite colored mana
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
- Infinite untap of lands you control
- Sage of Hours Farmstead Gleaner Infinite
- Infinite turns
- Lock
- Ley Weaver Torchling Infinite
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
- Infinite untap of lands you control
- Ley Weaver Horseshoe Crab Infinite
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
- Infinite untap of lands you control
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2006-05-01
Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
- 2016-06-08
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Experiment Kraj in the command zone.
Experiment Kraj price history
The Commander Masters #337 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $0.37 | $0.87 |
| Oct 26, 2026 | $0.37 | $0.87 |
| Oct 24, 2026 | $0.38 | $0.87 |
| Oct 21, 2026 | $0.37 | $0.87 |
| Oct 19, 2026 | $0.38 | $0.87 |
| Oct 18, 2026 | $0.37 | $0.85 |
| Oct 16, 2026 | $0.37 | $0.87 |
| Oct 14, 2026 | $0.36 | $0.87 |
| Oct 5, 2026 | $0.35 | $0.90 |
| Oct 4, 2026 | $0.35 | $0.87 |
| Oct 3, 2026 | $0.35 | $0.90 |
| Oct 2, 2026 | $0.34 | $0.90 |
| Sep 29, 2026 | $0.35 | $0.90 |
| Sep 28, 2026 | $0.36 | $0.87 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Experiment Kraj
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.37
- Foil
- $0.87
Etched
- Etched
- $3.10
RNA Guild Kit
- Normal
- $0.54
- Normal
- $0.60
- Foil
- $9.99
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Experiment Kraj. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.