Expropriate
Tracked across real Commander games played through TurnZero HQ.
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What it does
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Combos with Expropriate
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Panoptic Mirror Infinite
- Infinite turns
- Lock
- Taigam, Master Opportunist Clockspinning Infinite
- Infinite turns
- Lock
- God-Eternal Kefnet Scroll Rack Infinite
- Infinite turns
- Lock
- The Tenth Doctor Taigam, Master Opportunist Infinite
- Infinite turns
- Lock
- God-Eternal Kefnet Jace, the Mind Sculptor Infinite
- Infinite turns
- Lock
- Fire Lord Azula Narset's Reversal Vedalken Orrery Infinite
- Infinite turns
- Lock
- Efreet Flamepainter Isochron Scepter Pull from Eternity Infinite
- Infinite turns
- Lock
- Isochron Scepter Pull from Eternity Kess, Dissident Mage Infinite
- Infinite turns
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
10 official rulings, in the order Wizards published them.
- 2016-08-23
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 2016-08-23
If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
- 2016-08-23
Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
- 2016-08-23
The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
- 2016-08-23
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
- 2016-08-23
You must vote for one of the available options. You can't abstain.
- 2016-08-23
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
- 2024-09-20
No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
- 2024-09-20
Each player must vote for one of the available options. They can't abstain.
- 2024-09-20
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Expropriate, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Tivit, Seller of Secrets | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
Every version of Expropriate
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Secret Lair Drop
- Foil
- $14.49

Inverted
Special Guests
- Normal
- $16.29
- Foil
- $33.67

The List
- Normal
- $15.62

Conspiracy: Take the Crown
- Normal
- $15.66
- Foil
- $50.55
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Expropriate. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.