Fateful Tempest card art

Fateful Tempest

Sorcery MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.

Rulings

6 official rulings, in the order Wizards published them.

  • 2026-03-20

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  • 2026-03-20

    If a milled card has X in its mana cost, X is 0 for the purpose of determining its mana value.

  • 2026-03-20

    You pay all costs and follow all timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.

  • 2026-03-20

    Votes are cast in turn order, and each player will know the votes of players who voted beforehand.

  • 2026-03-20

    Each player must vote for one of the available options. They can't abstain.

  • 2026-03-20

    Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Fateful Tempest, whatever its commander.

Decks running it 3
Games played 4
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Solphim, Mayhem Dominus 1 4 —
Quintorius, History Chaser 1 0 —

Colors it shows up in

  • Mono-Red 1 deck
  • Boros 1 deck

Fateful Tempest price history

The Secrets of Strixhaven Commander #31 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.25▼ $0.02 (7.4%)
Low $0.20 · High $0.27Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Nov 11, 2026$0.25
Nov 10, 2026$0.23
Nov 9, 2026$0.24
Nov 7, 2026$0.25
Nov 6, 2026$0.24
Oct 30, 2026$0.22
Oct 29, 2026$0.20
Oct 27, 2026$0.21
Oct 21, 2026$0.22
Oct 19, 2026$0.23
Oct 17, 2026$0.24
Oct 15, 2026$0.23
Oct 14, 2026$0.24
Oct 13, 2026$0.23
Oct 11, 2026$0.26
Oct 9, 2026$0.25
Oct 7, 2026$0.27
Oct 6, 2026$0.26
Oct 4, 2026$0.25
Oct 2, 2026$0.26
Oct 1, 2026$0.24
Sep 28, 2026$0.27

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Fateful Tempest

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Fateful Tempest. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.