Flux Channeler
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Combos with Flux Channeler
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Karn, the Great Creator Ugin's Nexus Throne of Geth Infinite
- Infinite turns
- Lock
- Arcbound Reclaimer Iron Spider, Stark Upgrade Krark-Clan Ironworks Sol Ring Infinite
- Infinite colorless mana
- Infinite draw triggers
- Infinite proliferate
- Infinite storm count
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2019-05-03
Flux Channeler's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 2023-02-04
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- 2023-02-04
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
- 2023-02-04
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- 2023-02-04
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
- 2023-02-04
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
- 2023-02-04
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Flux Channeler, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Commodore Guff | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Every version of Flux Channeler
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- $2.14

- Normal
- $3.24

- Normal
- $3.04
- Foil
- $13.92
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Flux Channeler — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.