Fortune Teller's Talent
Tracked across real Commander games played through TurnZero HQ.
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What it does
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
3: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
2: Level 3
Spells you cast from anywhere other than your hand cost 2 less to cast.
Combos with Fortune Teller's Talent
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Sensei's Divining Top Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Ghostly Flicker Mystic Sanctuary Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite magecraft triggers
- Infinite landfall triggers
- Infinite blinking of artifacts, creatures, and lands
- Infinite mana permanents you control that enter the battlefield untapped can produce
- Mortuary Ashnod's Altar Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite colorless mana
- Infinite storm count
- Mortuary Ashnod's Altar Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite colorless mana
- Infinite storm count
- Pulmonic Sliver Basal Sliver Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Sensei's Divining Top Sage of the Beyond Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Charismatic Conqueror The Twelfth Doctor Infinite
- Infinite creature ETB
- Infinite creature tokens
- Infinite creature ETB for target opponent
- Infinite creature tokens for target opponent
- Arcbound Reclaimer Showdown of the Skalds Lotus Petal Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite colored mana
- Infinite storm count
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
11 official rulings, in the order Wizards published them.
- 2024-07-26
You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
- 2024-07-26
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
- 2024-07-26
If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.
- 2024-07-26
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- 2024-07-26
Gaining a level won't remove abilities that a Class had at a previous level.
- 2024-07-26
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- 2024-07-26
The cost reduction applies only to generic mana in the total cost of spells you cast from anywhere other than your hand.
- 2024-07-26
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- 2024-07-26
You must pay all costs and follow all timing rules for lands played and spells cast from the top of your library this way.
- 2024-07-26
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
- 2024-07-26
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Fortune Teller's Talent, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Glarb, Calamity's Augur | 1 | 0 | — |
| Urza, Lord High Artificer | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
- Sultai 1 deck
Every version of Fortune Teller's Talent
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.56
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Fortune Teller's Talent — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.