Furious Rise card art

Furious Rise

Enchantment MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

Rulings

5 official rulings, in the order Wizards published them.

  • 2020-06-23

    Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.

  • 2020-06-23

    If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.

  • 2020-06-23

    Playing an exiled card causes it to leave exile. You can't play it multiple times.

  • 2020-06-23

    If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.

  • 2020-06-23

    Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Furious Rise, whatever its commander.

Decks running it 5
Games played 7
Win rate 14.3%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Cloud, Ex-SOLDIER 4 0 —
Clara Oswald 1 7 14.3%
The Twelfth Doctor 1 7 14.3%

Colors it shows up in

  • Naya 4 decks
  • Izzet 1 deck

Furious Rise price history

The Commander Masters #225 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.24▲ $0.02 (9.1%)
Low $0.22 · High $0.24Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 27, 2026$0.24$0.23
Oct 26, 2026$0.24$0.23
Oct 25, 2026$0.23$0.23
Oct 24, 2026$0.23$0.26
Oct 23, 2026$0.22$0.23
Oct 12, 2026$0.22$0.27
Sep 29, 2026$0.23$0.24
Sep 28, 2026$0.22$0.24

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Furious Rise

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Furious Rise. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.