Garruk, Cursed Huntsman card art

Garruk, Cursed Huntsman

Legendary Planeswalker — Garruk MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control."

−3: Destroy target creature. Draw a card.

−6: You get an emblem with "Creatures you control get +3/+3 and have trample."

Combos with Garruk, Cursed Huntsman

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • The Chain Veil Ashnod's Altar Teferi, Who Slows the Sunset Infinite
    • Infinite activations of most planeswalkers
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite mana lands you control can produce
    • Infinite mana permanents you control can produce
    • Infinite creature sacrifice triggers
    • Infinite untap of creatures and lands you control
    See the steps on Commander Spellbook →
  • The Chain Veil Ashnod's Altar Ral Zarek Infinite
    • Infinite activations of most planeswalkers
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • The Chain Veil Ashnod's Altar Aphetto Alchemist Intruder Alarm Infinite
    • Infinite activations of most planeswalkers
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana artifacts you control can produce
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite untap of creatures
    • Infinite untap of artifacts you control
    See the steps on Commander Spellbook →
  • The Chain Veil Carth the Lion Kiora, Behemoth Beckoner Ashnod's Altar Infinite
    • Infinite activations of most planeswalkers
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

2 official rulings, in the order Wizards published them.

  • 2019-10-04

    If the target creature is an illegal target by the time Garruk's second ability tries to resolve, the ability won't resolve. You won't draw a card. If the target is legal but not destroyed (most likely because it has indestructible), you will still draw.

  • 2019-10-04

    If lethal damage is dealt to one of Garruk's Wolf tokens at the same time that Garruk's loyalty is brought to 0 or less, Garruk is put into your graveyard before the Wolf's triggered ability can save him.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Garruk, Cursed Huntsman, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
The Wandering Minstrel 1 0 —

Colors it shows up in

  • Five-Color 1 deck

Every version of Garruk, Cursed Huntsman

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Garruk, Cursed Huntsman. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.