Glen Elendra Archmage
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Combos with Glen Elendra Archmage
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Zameck Guildmage Ashnod's Altar Infinite
- Infinite colorless mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Spark Double Ashnod's Altar Infinite
- Infinite colorless mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Zameck Guildmage Phyrexian Altar Infinite
- Infinite +1/+1 counters on certain creatures
- Infinite card draw
- Infinite colored mana
- Infinite death triggers
- Infinite draw triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Denry Klin, Editor in Chief Ashnod's Altar Infinite
- Infinite colorless mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Scholar of New Horizons Intruder Alarm Ashnod's Altar Infinite
- Infinite colorless mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana creatures you control can produce
- Infinite creature sacrifice triggers
- Infinite untap of creatures
- Put all Plains cards from your libary into your hand
- Scholar of New Horizons Intruder Alarm Phyrexian Altar Infinite
- Infinite colored mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana creatures you control can produce
- Infinite creature sacrifice triggers
- Infinite untap of creatures
- Put all Plains cards from your libary into your hand
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2013-06-07
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
- 2013-06-07
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
- 2013-06-07
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
- 2013-06-07
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
- 2013-06-07
If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
- 2013-06-07
When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
- 2013-06-07
If a creature with persist stops being a creature, persist will still work.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Glen Elendra Archmage, whatever its commander.
Every version of Glen Elendra Archmage
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $12.19
- Foil
- —

Wilds of Eldraine Commander
- Normal
- $11.06

Promo
30th Anniversary Play Promos
- Foil
- $26.07

Inverted
Secret Lair Drop
- Foil
- $50.05

Ultimate Masters
- Normal
- $9.87
- Foil
- $13.90

Modern Masters
- Normal
- $10.75
- Foil
- $22.38

Eventide
- Normal
- $14.01
- Foil
- $39.99
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Glen Elendra Archmage. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.