God-Eternal Kefnet
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs 2 less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Combos with God-Eternal Kefnet
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Scroll Rack Nexus of Fate Infinite
- Infinite turns
- Skip your draw steps
- Lock
- Scroll Rack Capture of Jingzhou Infinite
- Infinite turns
- Skip your draw steps
- Lock
- Scroll Rack Temporal Manipulation Infinite
- Infinite turns
- Skip your draw steps
- Lock
- Scroll Rack Expropriate Infinite
- Infinite turns
- Lock
- Scroll Rack Temporal Mastery Infinite
- Infinite turns
- Skip your draw steps
- Lock
- Scroll Rack Beacon of Tomorrows Infinite
- Infinite turns
- Skip your draw steps
- Lock
- Scroll Rack Time Walk Infinite
- Infinite turns
- Skip your draw steps
- Lock
- Scroll Rack Part the Waterveil Infinite
- Infinite turns
- Skip your draw steps
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
18 official rulings, in the order Wizards published them.
- 2019-05-03
In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.
- 2019-05-03
If you reveal a card this way, it remains revealed until Kefnet's triggered ability finishes resolving.
- 2019-05-03
The copy is created in and cast from your hand.
- 2019-05-03
If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.
- 2019-05-03
You don't have to reveal a drawn card if you don't wish to copy it at that time.
- 2019-05-03
Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and copied with Kefnet's ability.
- 2019-05-03
If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
- 2019-05-03
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Kefnet's ability). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
- 2019-05-03
If you somehow control more than one God-Eternal Kefnet (perhaps because one is a Spark Double), you may reveal a card you draw for any number of their abilities. One at a time, each will copy the card if it's an instant or sorcery, and you may cast each of them. Each copy resolves before you cast the next, and each copy's cost is reduced by only 2.
- 2019-05-03
It's important to reveal the first card you draw each turn (or choose not to reveal it) before it is mixed with the other cards in your hand. You look at the card as you draw it before choosing whether to reveal it.
- 2019-05-03
You can reveal and copy an instant or sorcery card this way on any turn, not just your own, if it's the first card you've drawn that turn.
- 2019-05-03
If the card leaves your hand before Kefnet's triggered ability resolves, you'll copy it using its last known information.
- 2019-05-03
If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
- 2019-05-03
If you control another player's God when it dies, you decide whether to put that card into its owner's library.
- 2019-05-03
If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.
- 2019-05-03
You can cast the copy during the resolution of the triggered ability if it's a sorcery, no matter whose turn it is or which phase it is.
- 2019-05-03
If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
- 2019-05-03
You can cast the copy only as Kefnet's triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), the copy ceases to exist. You can't cast it later.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes God-Eternal Kefnet, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Zellix, Sanity Flayer | 2 | 0 | — |
Colors it shows up in
- Mono-Blue 2 decks
God-Eternal Kefnet price history
The War of the Spark #53 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $2.45 | $5.56 |
| Oct 25, 2026 | $2.45 | $5.56 |
| Oct 24, 2026 | $2.53 | $5.56 |
| Oct 23, 2026 | $2.52 | $5.56 |
| Oct 21, 2026 | $2.73 | $5.56 |
| Oct 16, 2026 | $2.71 | $5.56 |
| Oct 15, 2026 | $2.68 | $5.47 |
| Oct 13, 2026 | $2.83 | $5.47 |
| Oct 11, 2026 | $2.78 | $5.47 |
| Oct 10, 2026 | $2.77 | $5.47 |
| Oct 9, 2026 | $2.74 | $5.47 |
| Oct 7, 2026 | $2.86 | $5.47 |
| Oct 3, 2026 | $3.05 | $5.47 |
| Oct 2, 2026 | $3.11 | $5.47 |
| Oct 1, 2026 | $3.11 | $5.36 |
| Sep 29, 2026 | $3.14 | $5.36 |
| Sep 28, 2026 | $3.10 | $5.36 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of God-Eternal Kefnet
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- —
Inverted
San Diego Comic-Con 2019
- Normal
- $30.00
- Normal
- $2.45
- Foil
- $5.56
Promo
War of the Spark Promos
- Foil
- $6.90
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for God-Eternal Kefnet. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.