Gyre Sage
Tracked across real Commander games played through TurnZero HQ.
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What it does
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
T: Add for each +1/+1 counter on this creature.
Combos with Gyre Sage
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Staff of Domination Infinite
- Infinite card draw
- Infinite draw triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
- Infinite green mana
- Arcanis the Omnipotent Tolarian Kraken Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
- Rex, Cyber-Hound Pili-Pala Infinite
- Infinite colored mana
- Marvin, Murderous Mimic Pili-Pala Infinite
- Infinite colored mana
- Experiment Kraj Gilder Bairn Infinite
- Infinite green mana
- Infinite proliferate
- Wirewood Symbiote Mirror Entity Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite green mana
- Infinitely large creatures you control until end of turn
- Derevi, Empyrial Tactician Emiel the Blessed Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite green mana
- Infinite blinking
- Infinite mana permanents you control can produce
- Battlemage's Bracers Seeker of Skybreak Infinite
- Infinite green mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2013-01-24
Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
- 2013-04-15
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
- 2013-04-15
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
- 2013-04-15
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
- 2013-04-15
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
- 2013-04-15
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
- 2013-04-15
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Gyre Sage, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Tromell, Seymour's Butler | 1 | 1 | — |
| Felothar, Dawn of the Abzan | 1 | 0 | — |
| Ruric Thar, the Unbowed | 1 | 0 | — |
| Tidus, Yuna's Guardian | 1 | 0 | — |
Colors it shows up in
- Mono-Green 1 deck
- Gruul 1 deck
- Abzan 1 deck
- Bant 1 deck
Every version of Gyre Sage
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.91
- Foil
- —

March of the Machine Commander
- Normal
- $3.77

- Normal
- $3.36

RNA Guild Kit
- Normal
- $2.40

Gatecrash
- Normal
- $1.39
- Foil
- $13.14
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Gyre Sage — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.