Heliod, Sun-Crowned card art

Heliod, Sun-Crowned

Legendary Enchantment Creature — God MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

1: Another target creature gains lifelink until end of turn.

Combos with Heliod, Sun-Crowned

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

20 official rulings, in the order Wizards published them.

  • 2020-01-24

    Heliod can be the target of its own triggered ability.

  • 2020-01-24

    A noncreature enchantment with a +1/+1 counter on it will be unaffected by that counter until it becomes a creature, at which time it will get +1/+1 for that counter.

  • 2020-01-24

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

  • 2020-01-24

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

  • 2020-01-24

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • 2020-01-24

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

  • 2020-01-24

    In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.

  • 2020-01-24

    Multiple instances of lifelink on the same creature are redundant.

  • 2020-01-24

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-01-24

    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

  • 2020-01-24

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

  • 2020-01-24

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

  • 2020-01-24

    If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

  • 2020-01-24

    Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

  • 2020-01-24

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2020-01-24

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-01-24

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

  • 2020-01-24

    Heliod's triggered ability triggers just once for each life-gaining event, whether it's 1 life from Daxos, Blessed by the Sun or 3 life from Cling to Dust. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Heliod's ability triggers only once.

  • 2020-01-24

    If a creature is dealt lethal damage at the same time that you gain life, it can't receive a counter from Heliod's ability in time to save it.

  • 2023-07-28

    Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Heliod's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Heliod, Sun-Crowned, whatever its commander.

Decks running it 9
Games played 4
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Samwise Gamgee 1 3 —
Betor, Ancestor's Voice 1 1 —
Esika, God of the Tree 1 0 —
Hurska Sweet-Tooth 1 0 —
Myrel, Shield of Argive 1 0 —

Colors it shows up in

  • Selesnya 2 decks
  • Mono-White 1 deck
  • Abzan 1 deck
  • Five-Color 1 deck

Heliod, Sun-Crowned price history

The Commander Masters #29 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$22.07▲ $0.08 (0.4%)
Low $21.35 · High $22.79Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 26, 2026$22.07$22.37
Oct 25, 2026$22.07$22.37
Oct 24, 2026$22.27$22.37
Oct 23, 2026$22.43$22.37
Oct 22, 2026$22.79$22.37
Oct 21, 2026$22.18$22.24
Oct 20, 2026$22.04$22.37
Oct 19, 2026$22.12$22.37
Oct 18, 2026$22.08$22.37
Oct 17, 2026$21.82$22.37
Oct 16, 2026$21.66$22.48
Oct 15, 2026$21.38$22.48
Oct 14, 2026$21.35$22.48
Oct 13, 2026$21.95$22.48
Oct 12, 2026$21.95$22.82
Oct 11, 2026$22.11$22.82
Oct 10, 2026$21.97$23.32
Oct 9, 2026$22.03$23.32
Oct 7, 2026$22.16$23.32
Oct 5, 2026$22.33$23.32
Oct 4, 2026$22.25$23.32
Oct 3, 2026$22.36$23.32
Oct 2, 2026$22.28$23.32
Oct 1, 2026$22.24$23.32
Sep 30, 2026$22.20$23.56
Sep 29, 2026$22.03$23.69
Sep 28, 2026$21.99$23.93

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Heliod, Sun-Crowned

9 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Heliod, Sun-Crowned. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.