Herd Heirloom card art

Herd Heirloom

Artifact MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add one mana of any color. Spend this mana only to cast a creature spell.

T: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."

Rulings

One official ruling, as Wizards published it.

  • 2025-04-04

    Once Herd Heirloom’s last ability has resolved, lowering the affected creature’s power below 4 won’t cause it to lose those abilities.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Herd Heirloom, whatever its commander.

Decks running it 5
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Atarka, World Render 1 0
Kellan, the Kid 1 0
Ureni of the Unwritten 1 0

Colors it shows up in

  • Gruul 1 deck
  • Temur 1 deck
  • Bant 1 deck

Every version of Herd Heirloom

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Herd Heirloom — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.