Howlsquad Heavy
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — T: Add for each Goblin you control.
Combos with Howlsquad Heavy
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Staff of Domination Infinite
- Infinite lifegain triggers
- Infinite lifegain
- Infinite red mana
- Infinite card draw
- Infinite untap of creatures you control
- Infinite draw triggers
- Infinite mana creatures you control can produce
- Arcanis the Omnipotent Tolarian Kraken Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
- Rex, Cyber-Hound Pili-Pala Infinite
- Infinite colored mana
- Marvin, Murderous Mimic Pili-Pala Infinite
- Infinite colored mana
- Derevi, Empyrial Tactician Emiel the Blessed Infinite
- Infinite untap of permanents you control
- Infinite creature LTB
- Infinite creature ETB
- Infinite red mana
- Infinite blinking
- Infinite mana permanents you control can produce
- Battlemage's Bracers Seeker of Skybreak Infinite
- Infinite mana creatures you control can produce
- Infinite red mana
- Infinite untap of creatures you control
- Krenko, Mob Boss Skirk Prospector Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite storm count
- Infinite red mana
- Infinite creature tokens with haste
- Infinite commander casts
- Marvin, Murderous Mimic Farmstead Gleaner Infinite
- Infinite red mana
- Infinite +1/+1 counters on a creature
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2025-02-07
A player “has max speed” if their speed is 4.
- 2025-02-07
Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.
- 2025-02-07
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
- 2025-02-07
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
- 2025-02-07
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
- 2025-02-07
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
- 2025-02-07
Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Howlsquad Heavy, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Krenko, Mob Boss | 3 | 5 | 0% |
| Zada, Hedron Grinder | 2 | 0 | — |
Colors it shows up in
- Mono-Red 5 decks
Howlsquad Heavy price history
The Aetherdrift #134 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $2.81 | $4.13 |
| Oct 26, 2026 | $2.81 | $4.13 |
| Oct 25, 2026 | $3.01 | $4.12 |
| Oct 24, 2026 | $2.88 | $4.14 |
| Oct 23, 2026 | $2.91 | $4.09 |
| Oct 22, 2026 | $2.97 | $4.13 |
| Oct 21, 2026 | $2.92 | $4.21 |
| Oct 20, 2026 | $2.81 | $4.21 |
| Oct 19, 2026 | $2.39 | $4.16 |
| Oct 18, 2026 | $2.48 | $4.16 |
| Oct 17, 2026 | $2.81 | $4.16 |
| Oct 16, 2026 | $2.68 | $4.08 |
| Oct 15, 2026 | $2.65 | $3.93 |
| Oct 14, 2026 | $2.79 | $3.85 |
| Oct 13, 2026 | $2.66 | $3.85 |
| Oct 12, 2026 | $2.76 | $3.95 |
| Oct 11, 2026 | $2.71 | $3.94 |
| Oct 10, 2026 | $2.92 | $3.94 |
| Oct 9, 2026 | $2.93 | $3.78 |
| Oct 8, 2026 | $2.91 | $3.72 |
| Oct 7, 2026 | $3.14 | $3.80 |
| Oct 6, 2026 | $3.13 | $3.80 |
| Oct 5, 2026 | $3.07 | $3.80 |
| Oct 4, 2026 | $3.18 | $3.83 |
| Oct 3, 2026 | $3.16 | $3.83 |
| Oct 2, 2026 | $3.38 | $3.83 |
| Oct 1, 2026 | $3.56 | $3.83 |
| Sep 30, 2026 | $3.67 | $3.73 |
| Sep 29, 2026 | $3.68 | $3.73 |
| Sep 28, 2026 | $3.89 | $3.61 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Howlsquad Heavy
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $2.98
- Normal
- $2.81
- Foil
- $4.13
Promo
Aetherdrift Promos
- Normal
- $2.88
- Foil
- $2.99
Promo
Aetherdrift Promos
- Foil
- $3.92
Inverted
- Normal
- $3.10
- Foil
- $5.56
Inverted
- Foil
- $7.17
Inverted
- Foil
- $38.96
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Howlsquad Heavy. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.