Imp's Mischief card art

Imp's Mischief

Instant MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Rulings

10 official rulings, in the order Wizards published them.

  • 2004-10-04

    If there is no other legal target for the spell, this does not change the target.

  • 2004-10-04

    You can choose to make a spell on the stack target this spell (if such a target choice would be legal had the spell been cast while this spell was on the stack). The new target for the deflected spell is not chosen until this spell resolves. This spell is still on the stack when new targets are selected for the spell.

  • 2004-10-04

    You can't make a spell which is on the stack target itself.

  • 2004-10-04

    Once the spell resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects which trigger on being targeted.

  • 2004-10-04

    The target of a spell that targets another spell on the stack can be changed to any other spell on the stack, even if the new target will resolve before the spell does.

  • 2004-10-04

    This does not check if the current target is legal. It just checks if the spell has a single target.

  • 2004-10-04

    This only targets the spell being changed, not the original or new target of the spell it is affecting.

  • 2004-10-04

    You choose the spell to target on announcement, but you pick the new target for that spell on resolution.

  • 2024-04-12

    If a spell targets multiple things, you can't target it with Imp's Mischief, even if all but one of those targets have become illegal.

  • 2024-04-12

    You don't choose the new target for the spell until Imp's Mischief resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target has somehow become illegal itself.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Imp's Mischief, whatever its commander.

Decks running it 6
Games played 1
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Whiplash, Vengeful Engineer 1 1 —
M.O.D.O.K. 1 0 —
The Lord of Pain 1 0 —
Tinybones, Trinket Thief 1 0 —

Colors it shows up in

  • Mono-Black 3 decks
  • Rakdos 1 deck

Imp's Mischief price history

The Commander Masters #167 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$9.08▼ $0.48 (5.0%)
Low $8.90 · High $9.60Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 6, 2026$9.08$11.44
Oct 5, 2026$9.04$11.44
Oct 4, 2026$8.98$11.44
Oct 3, 2026$8.90$11.25
Oct 2, 2026$8.91$11.25
Oct 1, 2026$9.37$11.25
Sep 30, 2026$9.60$11.25
Sep 29, 2026$9.58$11.14
Sep 28, 2026$9.56$11.14

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Imp's Mischief

8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Imp's Mischief. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.