Infinite Reflection
Tracked across real Commander games played through TurnZero HQ.
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What it does
Enchant creature
When this Aura enters attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter as a copy of enchanted creature.
Combos with Infinite Reflection
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Mechanized Production Infinite
- Win the game at the beginning of your next upkeep
- Biovisionary Infinite
- Win the game
- Orah, Skyclave Hierophant Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Return some creature cards from your graveyard to the battlefield
- Sharuum the Hegemon Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Lightning Runner Infinite
- Infinite combat phases
- Cavalier of Dawn Phyrexian Walker Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite creature tokens
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Cavalier of Dawn Stonecoil Serpent Infinite
- Infinite creature tokens
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Composite Golem Malevolent Hermit // Benevolent Geist Infinite
- Infinite black mana
- Infinite death triggers
- Infinite creature ETB
- Infinite green mana
- Infinite creature LTB
- Infinite red mana
- Infinite creature sacrifice triggers
- Infinite storm count
- Infinite white mana
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
11 official rulings, in the order Wizards published them.
- 2012-05-01
If Infinite Reflection enters attached to a token creature, the nontoken creatures that become copies of that creature are not themselves tokens.
- 2012-05-01
Replacement effects that modify how a permanent enters are now applied in the following order: control-changing effects (such as Gather Specimens), then copy effects (such as the abilities of Infinite Reflection and Clone), then all other effects.
- 2012-05-01
Creatures you control don't copy whether the enchanted creature is tapped or untapped, whether it has any counters on it, whether it has any Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, types, color, or so on.
- 2012-05-01
If you control more than one Infinite Reflection, you can apply those copy effects in any order. Creatures you control will enter as a copy of the one whose copy effect you apply last.
- 2012-05-01
If Infinite Reflection leaves the battlefield or becomes attached to a different creature, none of the copy effects end. Your creatures will still be copies of whatever creature each was a copy of.
- 2012-05-01
External abilities may still affect how a creature enters. For example, if your opponent controls Urabrask the Hidden, which reads, in part, "Creatures your opponents control enter tapped," a creature entering under your control will be a tapped copy of the enchanted creature.
- 2012-05-01
Other "enters" replacement abilities printed on the creature entering won't be applied because the creature will already be a copy of the enchanted creature at that point (and therefore it won't have those abilities). For example, if the enchanted creature is Serra Angel, a creature that normally enters tapped will enter as an untapped copy of Serra Angel, and a creature that would normally enter with counters on it will enter as a copy of Serra Angel with no counters.
- 2012-05-01
Infinite Reflection can enchant a creature controlled by another player.
- 2012-05-01
Because creatures you control enter as a copy of the enchanted creature, any "enters" triggered abilities printed on such creatures won't trigger. However, if the enchanted creature has any "enters" triggered abilities, those will trigger.
- 2012-05-01
If Infinite Reflection enters attached to a creature and then becomes attached to a different creature before its "enters" trigger resolves, each other nontoken creature you control will become a copy of the first creature.
- 2012-05-01
If a creature such as Clone is entering under your control, there will be two copy effects to apply: the creature's own and Infinite Reflection's. No matter what order these effects are applied, the creature will be a copy of the enchanted creature when it enters.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Infinite Reflection, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Teferi, Temporal Archmage | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
Infinite Reflection price history
The Commander 2014 #114 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 27, 2026 | $0.24 |
| Sep 28, 2026 | $0.24 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Infinite Reflection
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.24
- Normal
- $0.28
- Foil
- $1.07
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Infinite Reflection. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.