Teferi, Temporal Archmage
Tracked across real Commander games played through TurnZero HQ.
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What it does
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Combos with Teferi, Temporal Archmage
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- The Chain Veil Infinite
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite planeswalker activations
- Lithoform Engine Infinite
- Infinite mana lands you control can produce
- Infinite mana permanents you control can produce
- Displacer Kitten Clockspinning Infinite
- Infinite card draw
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
- Infinite proliferate
- Infinite storm count
- The Chain Veil Carth the Lion Infinite
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite mana permanents you control can produce
- Infinite planeswalker activations
- Displacer Kitten Whim of Volrath Infinite
- Infinite card draw
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
- Infinite storm count
- Displacer Kitten Mystic Speculation Infinite
- Infinite card draw
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
- Infinite storm count
- Aminatou, the Fateshifter Spark Double Rings of Brighthearth Infinite
- Infinite blinking
- Infinite card draw
- Infinite mana permanents you control can produce
- Sensei's Divining Top Displacer Kitten Oath of Teferi Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite mana permanents you control can produce
- Near-infinite storm count
- Near-infinite untap of permanents you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2014-11-07
If you control The Chain Veil (from the Magic 2015 core set) and its activated ability has resolved, and you also control Teferi’s emblem, for each planeswalker you control, you can activate one of its loyalty abilities during that turn any time you could cast an instant, and then you may activate a loyalty ability again that turn (choosing the same loyalty ability or a different one) any time you could cast an instant.
- 2014-11-07
If you control Teferi’s emblem, the rule that says you can activate a loyalty ability only if none of that permanent’s loyalty abilities have been activated that turn still applies. In other words, you could activate a planeswalker’s loyalty ability once on your turn and once on each of your opponents’ turns.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Teferi, Temporal Archmage, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Aminatou, the Fateshifter | 1 | 0 | — |
| Commodore Guff | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
- Jeskai 1 deck
Every version of Teferi, Temporal Archmage
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $1.50
- Foil
- $1.65

Etched
- Etched
- $8.23

The List
- Normal
- $1.03

Commander 2014
- Normal
- $0.67

Commander 2014 Oversized
- Foil
- $2.21
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Teferi, Temporal Archmage — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.