Innkeeper's Talent card art

Innkeeper's Talent

Enchantment — Class MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

(Gain the next level as a sorcery to add its ability.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

: Level 2

Permanents you control with counters on them have ward 1.

3: Level 3

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Combos with Innkeeper's Talent

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

9 official rulings, in the order Wizards published them.

  • 2024-07-26

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • 2024-07-26

    If a permanent enters with counters on it, the effect causing the permanent to be given counters may specify which player puts those counters on it. If the effect doesn't specify a player, the object's controller puts those counters on it.

  • 2024-07-26

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • 2024-07-26

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • 2024-07-26

    Once a ward ability of a permanent with a counter on it has triggered, causing that permanent to lose ward by removing Innkeeper's Talent or removing the counters from that permanent won't affect that ability. The appropriate player will still have to pay 1 or have their spell or ability countered.

  • 2024-07-26

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

  • 2024-07-26

    If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.

  • 2024-07-26

    Gaining a level won't remove abilities that a Class had at a previous level.

  • 2024-07-26

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Innkeeper's Talent, whatever its commander.

Decks running it 10
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Aphelia, Viper Whisperer 1 0 —
Atraxa, Praetors' Voice 1 0 —
Jodah, the Unifier 1 0 —
Ms. Bumbleflower 1 0 —
Muerra, Trash Tactician 1 0 —
Tidus, Yuna's Guardian 1 0 —

Colors it shows up in

  • Bant 2 decks
  • Golgari 1 deck
  • Gruul 1 deck
  • Four-Color (no Red) 1 deck
  • Five-Color 1 deck

Innkeeper's Talent price history

The Bloomburrow #180 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$10.62▲ $1.05 (11.0%)
Low $8.92 · High $10.62Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 27, 2026$10.62$10.86
Oct 26, 2026$10.62$10.86
Oct 25, 2026$10.48$10.83
Oct 24, 2026$9.95$10.58
Oct 23, 2026$9.86$10.76
Oct 22, 2026$9.80$10.66
Oct 21, 2026$9.76$10.44
Oct 20, 2026$9.28$10.32
Oct 19, 2026$9.26$10.33
Oct 18, 2026$9.19$10.33
Oct 17, 2026$9.39$10.33
Oct 16, 2026$9.24$10.12
Oct 15, 2026$9.22$10.13
Oct 14, 2026$9.00$10.13
Oct 13, 2026$8.92$10.09
Oct 12, 2026$8.93$10.09
Oct 11, 2026$9.29$9.94
Oct 10, 2026$9.57$10.08
Oct 9, 2026$10.01$10.09
Oct 8, 2026$10.04$10.09
Oct 7, 2026$10.27$10.15
Oct 6, 2026$9.82$10.36
Oct 5, 2026$9.40$10.34
Oct 4, 2026$9.50$10.56
Oct 3, 2026$9.69$10.67
Oct 2, 2026$9.80$10.71
Oct 1, 2026$9.60$10.88
Sep 30, 2026$9.21$10.99
Sep 29, 2026$9.60$11.00
Sep 28, 2026$9.57$11.14

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Innkeeper's Talent

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Innkeeper's Talent. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.