Kenrith's Transformation
Tracked across real Commander games played through TurnZero HQ.
What it does
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Combos with Kenrith's Transformation
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Medomai the Ageless Capsize Infinite
- Infinite turns
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2019-10-04
If the creature Kenrith's Transformation would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It won't enter the battlefield, so its ability won't trigger.
- 2019-10-04
Kenrith's Transformation may enchant a permanent that is only temporarily a creature, such as Enchanted Carriage. If this happens, the Aura's effect causes the enchanted permanent to remain a green Elk creature even after the temporary effect expires.
- 2019-10-04
Kenrith's Transformation overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Kenrith's Transformation becomes attached to a creature will overwrite this effect.
- 2019-10-04
Kenrith's Transformation overwrites all colors and creature types the enchanted creature has. It's just a green Elk. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact).
- 2019-10-04
Effects that modify a creature's power and/or toughness, such as the effect of Festive Funeral, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
- 2019-10-04
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Kenrith's Transformation becomes attached to it during that turn.
- 2019-10-04
If the affected creature gains an ability after Kenrith's Transformation becomes attached to it, it will keep that ability.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Kenrith's Transformation, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Ghalta, Primal Hunger | 14 | 0 | — |
| Surrak and Goreclaw | 2 | 0 | — |
| Forest | 1 | 0 | — |
| Kudo, King Among Bears | 1 | 0 | — |
| Thrasta, Tempest's Roar | 1 | 0 | — |
Colors it shows up in
- Mono-Green 18 decks
- Selesnya 1 deck
Kenrith's Transformation price history
The Forgotten Realms Commander #162 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Nov 13, 2026 | $1.10 |
| Oct 31, 2026 | $1.09 |
| Oct 24, 2026 | $1.08 |
| Oct 23, 2026 | $1.09 |
| Oct 5, 2026 | $1.08 |
| Oct 4, 2026 | $1.09 |
| Sep 28, 2026 | $1.08 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Kenrith's Transformation
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.41
- Normal
- $0.61
- Normal
- $1.70
- Normal
- $1.10
- Normal
- $1.45
- Foil
- $2.00
Inverted
- Normal
- $1.92
- Foil
- $8.88
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Kenrith's Transformation. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.