Lae'zel, Vlaakith's Champion
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Combos with Lae'zel, Vlaakith's Champion
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Mindless Automaton Wizard Class Infinite
- Infinite card draw
- Infinite draw triggers
- Jetfire, Ingenious Scientist // Jetfire, Air Guardian Chromatic Orrery Infinite
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite draw triggers
- Infinite colorless mana that can't be spent to cast nonartifact spells
- Infinite colored mana that can't be spent to cast nonartifact spells
- Jetfire, Ingenious Scientist // Jetfire, Air Guardian Mycosynth Lattice Infinite
- Infinite colorless mana that can't be spent to cast nonartifact spells
- Infinite colored mana that can't be spent to cast nonartifact spells
- Marath, Will of the Wild Ashnod's Altar Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Marath, Will of the Wild Cryptic Trilobite Infinite
- Infinite colorless mana that can only be spent to activate abilities
- Infinite creature tokens
- Infinite damage
- Infinite creature ETB
- Infinite +1/+1 counters on creatures you control
- Rite of Passage Walking Ballista Infinite
- Infinite damage
- Infinite +1/+1 counters on creatures you control
- Aethergeode Miner Decoction Module Infinite
- Infinite creature ETB
- Infinite creature LTB
- Vigor Walking Ballista Infinite
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
10 official rulings, in the order Wizards published them.
- 2022-06-10
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
- 2022-06-10
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
- 2022-06-10
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
- 2022-06-10
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
- 2022-06-10
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
- 2022-06-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2022-06-10
You can choose two commanders that are the same color or colors.
- 2022-06-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).
- 2022-06-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2022-06-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Lae'zel, Vlaakith's Champion, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Felothar, Dawn of the Abzan | 1 | 0 | — |
| Tidus, Yuna's Guardian | 1 | 0 | — |
Colors it shows up in
- Abzan 1 deck
- Bant 1 deck
Every version of Lae'zel, Vlaakith's Champion
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- —

Commander Legends: Battle for Baldur's Gate
- Normal
- $3.30
- Foil
- $4.39

Promo
Battle for Baldur's Gate Promos
- Foil
- $20.98

Showcase
Commander Legends: Battle for Baldur's Gate
- Normal
- $2.92
- Foil
- $3.66

Etched
Commander Legends: Battle for Baldur's Gate
- Etched
- $2.65
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Lae'zel, Vlaakith's Champion — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.