Loyal Drake
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
Rulings
3 official rulings, in the order Wizards published them.
- 2018-07-13
If you have multiple commanders, you need to control only one for the lieutenant effect to happen.
- 2018-07-13
The lieutenant effect happens only once each combat, even if you somehow control multiple commanders (perhaps because you have two commanders with a partner ability from the Battlebond™ set).
- 2018-07-13
If you don’t control your commander as the lieutenant ability resolves, you won’t get its effect.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Loyal Drake, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Council of Four | 1 | 3 | — |
| Isperia, Supreme Judge | 1 | 0 | — |
| Karlach, Fury of Avernus | 1 | 0 | — |
Colors it shows up in
- Azorius 2 decks
- Mono-Red 1 deck
Every version of Loyal Drake
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- —

- Normal
- $0.36
- Foil
- $0.38

Commander 2018
- Normal
- $0.91
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Loyal Drake — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.