Lux Artillery
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.)
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.
Combos with Lux Artillery
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Crystalline Crawler Drafna, Founder of Lat-Nam Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite storm count
- Ramos, Dragon Engine Temur Sabertooth Infinite
- Infinite black mana
- Infinite blue mana
- Infinite creature ETB
- Infinite creature LTB
- Infinite red mana
- Infinite storm count
- Infinite white mana
- Ramos, Dragon Engine Meticulous Excavation Infinite
- Infinite black mana
- Infinite blue mana
- Infinite creature ETB
- Infinite green mana
- Infinite creature LTB
- Infinite red mana
- Infinite storm count
- Ramos, Dragon Engine Drafna, Founder of Lat-Nam Infinite
- Infinite black mana
- Infinite creature ETB
- Infinite green mana
- Infinite creature LTB
- Infinite red mana
- Infinite storm count
- Infinite white mana
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2023-02-04
Lux Artillery's last ability will check if there are thirty or more counters among artifacts and creatures you control as your end step begins. If there aren't, the ability won't trigger at all. If there are, the ability will check again as it tries to resolve. If the number of counters among artifacts and creatures you control has fallen below thirty, the ability won't do anything.
- 2023-02-04
If the artifact creature already has sunburst (or if you control multiple copies of Lux Artillery), each instance of sunburst works separately.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Lux Artillery, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Infinite Guideline Station | 1 | 0 | — |
| Inspirit, Flagship Vessel | 1 | 0 | — |
| Kilo, Apogee Mind | 1 | 0 | — |
Colors it shows up in
- Jeskai 2 decks
- Five-Color 1 deck
Every version of Lux Artillery
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Edge of Eternities Commander
- Normal
- $0.30

Phyrexia: All Will Be One Commander
- Normal
- $0.28
- Foil
- $0.70

Extended Art
Phyrexia: All Will Be One Commander
- Normal
- $0.41
- Foil
- $0.76
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Lux Artillery. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.