Mana Bloom card art

Mana Bloom

Enchantment MV 1

Tracked across real Commander games played through TurnZero HQ.

What it does

This enchantment enters with X charge counters on it.

Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.

At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.

Rulings

One official ruling, as Wizards published it.

  • 2012-10-01

    Mana Bloom's last ability will trigger only if it has no charge counters on it at the beginning of your upkeep. If it has one charge counter on it as your turn begins, you won't have priority to remove the counter until after this check.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Mana Bloom, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Zimone, Infinite Analyst 2 0 —

Colors it shows up in

  • Simic 2 decks

Every version of Mana Bloom

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Mana Bloom — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.