Maze's End
Tracked across real Commander games played through TurnZero HQ.
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What it does
This land enters tapped.
T: Add .
3, T, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Combos with Maze's End
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Reshape the Earth Infinite
- Win the game
- Rootpath Purifier Boundless Realms Infinite
- Win the game
- Rootpath Purifier New Frontiers Infinite
- Win the game
- Cultivator Colossus Abundance Wilderness Reclamation Infinite
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield
- Win the game
- Cultivator Colossus Abundance Bear Umbra Infinite
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield
- Win the game
- Cultivator Colossus Abundance Archelos, Lagoon Mystic Infinite
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield
- Win the game
- Cultivator Colossus Abundance Amulet of Vigor Infinite
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield
- Win the game
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2013-04-15
Returning Maze's End to its owner's hand is part of the cost to activate its last ability. Once that ability is announced, players can't respond to it until after you've paid its activation cost and returned Maze's End to hand.
- 2013-04-15
Putting a Gate onto the battlefield with Maze's End doesn't count as the one land you can play during your turn. If it's your turn, you can play Maze's End or a different land card from your hand after its ability has resolved.
- 2013-04-15
Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze's End. The excess Gates are simply ignored.
- 2013-04-15
When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Maze's End, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Wandering Minstrel | 1 | 0 | — |
Colors it shows up in
- Five-Color 1 deck
Every version of Maze's End
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Secret Lair Drop
- Foil
- $6.14

- Foil
- $0.37

Ravnica Remastered
- Normal
- $2.95
- Foil
- $3.22

The List
- Normal
- $4.66

Dragon's Maze
- Normal
- $1.57
- Foil
- $8.30

Promo
Dragon's Maze Promos
- Foil
- $1.32
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Maze's End. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.