Murderous Redcap
Tracked across real Commander games played through TurnZero HQ.
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What it does
When this creature enters, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Combos with Murderous Redcap
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Solemnity Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Gev, Scaled Scorch Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite death triggers
- Celes, Rune Knight Infinite
- Infinite +1/+1 counters on most creatures you control
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- First Day of Class Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite death triggers
- Jugan Defends the Temple // Remnant of the Rising Star Ashnod's Altar Infinite
- Infinite +1/+1 counters on a creature
- Infinite colorless mana
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Jugan Defends the Temple // Remnant of the Rising Star Phyrexian Altar Infinite
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Anafenza, Kin-Tree Spirit Ashnod's Altar Infinite
- Infinite colorless mana
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Spark Double Ashnod's Altar Infinite
- Infinite colorless mana
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
8 official rulings, in the order Wizards published them.
- 2008-05-01
Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
- 2013-06-07
If a creature with persist stops being a creature, persist will still work.
- 2013-06-07
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
- 2013-06-07
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
- 2013-06-07
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
- 2013-06-07
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
- 2013-06-07
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
- 2013-06-07
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Murderous Redcap, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Altaïr Ibn-La'Ahad | 1 | 0 | — |
| Auntie Ool, Cursewretch | 1 | 0 | — |
Colors it shows up in
- Jund 1 deck
- Mardu 1 deck
Murderous Redcap price history
The Ultimate Masters #217 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $2.63 | $3.93 |
| Oct 26, 2026 | $2.88 | $3.93 |
| Oct 24, 2026 | $2.91 | $3.93 |
| Oct 23, 2026 | $2.97 | $3.93 |
| Oct 22, 2026 | $3.01 | $3.93 |
| Oct 21, 2026 | $2.92 | $3.93 |
| Oct 20, 2026 | $2.90 | $3.93 |
| Oct 19, 2026 | $2.90 | $3.91 |
| Oct 15, 2026 | $2.93 | $3.91 |
| Oct 14, 2026 | $2.86 | $3.91 |
| Oct 13, 2026 | $2.67 | $3.91 |
| Oct 12, 2026 | $2.61 | $3.90 |
| Oct 11, 2026 | $2.70 | $3.90 |
| Oct 10, 2026 | $2.71 | $3.90 |
| Oct 9, 2026 | $2.74 | $3.90 |
| Oct 8, 2026 | $2.75 | $3.90 |
| Oct 7, 2026 | $2.80 | $3.90 |
| Oct 6, 2026 | $2.71 | $3.96 |
| Oct 5, 2026 | $2.56 | $3.96 |
| Oct 4, 2026 | $2.40 | $3.96 |
| Oct 3, 2026 | $2.38 | $3.96 |
| Oct 1, 2026 | $2.37 | $3.96 |
| Sep 30, 2026 | $2.43 | $3.96 |
| Sep 29, 2026 | $2.56 | $3.96 |
| Sep 28, 2026 | $2.59 | $3.96 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Murderous Redcap
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $1.25
Ultimate Masters
- Normal
- $2.63
- Foil
- $3.93
- Normal
- $2.64
- Foil
- $4.83
Promo
Friday Night Magic 2009
- Foil
- $26.55
- Normal
- $1.62
- Foil
- $21.33
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Murderous Redcap. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.