Nesting Grounds
Tracked across real Commander games played through TurnZero HQ.
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What it does
T: Add .
1, T: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Combos with Nesting Grounds
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- The Mirari Conjecture Capture of Jingzhou Infinite
- Infinite turns
- Lock
- The Mirari Conjecture Temporal Manipulation Infinite
- Infinite turns
- Lock
- The Mirari Conjecture Time Warp Infinite
- Infinite turns
- Lock
- Magosi, the Waterveil Out of the Tombs Infinite
- Infinite turns
- Lock
- Magosi, the Waterveil Evolution Sage Infinite
- Infinite turns
- Lock
- Magosi, the Waterveil Contagion Engine Infinite
- Infinite turns
- Lock
- Magosi, the Waterveil Karn's Bastion Infinite
- Infinite turns
- Lock
- Magosi, the Waterveil Atraxa, Praetors' Voice Infinite
- Infinite turns
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2020-04-17
To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.
- 2020-04-17
You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.
- 2020-04-17
If either permanent becomes an illegal target, no counter is removed or put.
- 2020-04-17
The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Nesting Grounds, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Auntie Ool, Cursewretch | 1 | 0 | — |
| Kathril, Aspect Warper | 1 | 0 | — |
| Kros, Defense Contractor | 1 | 0 | — |
| Tidus, Yuna's Guardian | 1 | 0 | — |
| Yuna, Hope of Spira | 1 | 0 | — |
Colors it shows up in
- Bant 2 decks
- Jund 1 deck
- Abzan 1 deck
- Selesnya 1 deck
Every version of Nesting Grounds
14 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Lorwyn Eclipsed Commander
- Normal
- $0.35

Inverted
Edge of Eternities: Stellar Sights
- Foil
- $10.84

Inverted
Edge of Eternities: Stellar Sights
- Foil
- $18.80

Inverted
Edge of Eternities: Stellar Sights
- Normal
- $1.11
- Foil
- $1.49

Inverted
Edge of Eternities: Stellar Sights
- Normal
- $5.25
- Foil
- $6.12

- Normal
- $0.28
- Foil
- —

- Normal
- $0.29
- Foil
- $0.36

- Normal
- $0.29
- Foil
- $0.33

Extended Art
- Foil
- $3.58

- Normal
- $0.34
- Foil
- $0.68

Extended Art
- Normal
- $1.01
- Foil
- $2.37

- Foil
- $2.00

- Normal
- $0.39

- Normal
- $0.28
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Nesting Grounds — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.