Ornery Tumblewagg
Tracked across real Commander games played through TurnZero HQ.
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What it does
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Combos with Ornery Tumblewagg
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Crystalline Crawler Najeela, the Blade-Blossom Infinite
- Infinite colored mana
- Infinite combat phases
- Infinite creature tokens with haste
- Infinite creature ETB
- Infinite +1/+1 counters on creatures you control
- Crystalline Crawler Hellkite Charger Infinite
- Infinite colored mana
- Infinite combat phases
- Infinite +1/+1 counters on creatures you control
- Crystalline Crawler Aggravated Assault Infinite
- Infinite colored mana
- Infinite combat phases
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
- Infinite +1/+1 counters on creatures you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2024-04-12
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
- 2024-04-12
Creatures with saddle can attack or block as normal even if they aren’t saddled.
- 2024-04-12
You may activate a permanent’s saddle ability even if that permanent is already saddled.
- 2024-04-12
To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
- 2024-04-12
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
- 2024-04-12
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
- 2024-04-12
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ornery Tumblewagg, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Samut, Voice of Dissent | 1 | 1 | — |
| Lathiel, the Bounteous Dawn | 1 | 0 | — |
Colors it shows up in
- Selesnya 1 deck
- Naya 1 deck
Every version of Ornery Tumblewagg
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.36
- Foil
- $0.38

Promo
Outlaws of Thunder Junction Promos
- Normal
- $0.53
- Foil
- $0.57

Promo
Outlaws of Thunder Junction Promos
- Foil
- $0.50

Extended Art
- Normal
- $0.71
- Foil
- $0.62
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ornery Tumblewagg — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.