Palace Siege
Tracked across real Commander games played through TurnZero HQ.
What it does
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Combos with Palace Siege
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Razaketh, the Foulblooded Nexus of Fate Ophiomancer Infinite
- Infinite turns
- Lock
- Isochron Scepter Vampiric Tutor Nexus of Fate Infinite
- Infinite turns
- Skip your draw steps
- Lock
- Razaketh, the Foulblooded Nexus of Fate Endless Ranks of the Dead Infinite
- Infinite turns
- Lock
- Razaketh, the Foulblooded Beacon of Tomorrows Ophiomancer Infinite
- Infinite turns
- Lock
- Isochron Scepter Vampiric Tutor Beacon of Tomorrows Infinite
- Infinite turns
- Skip your draw steps
- Lock
- Razaketh, the Foulblooded Beacon of Tomorrows Endless Ranks of the Dead Infinite
- Infinite turns
- Lock
- Coretapper Magistrate's Scepter Thousand-Year Elixir Infinite
- Infinite turns
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2014-11-24
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
- 2014-11-24
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
- 2014-11-24
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Palace Siege, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Rakdos, Lord of Riots | 1 | 0 | — |
Colors it shows up in
- Rakdos 1 deck
Palace Siege price history
The Commander 2017 #119 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Nov 13, 2026 | $0.99 |
| Nov 12, 2026 | $0.99 |
| Nov 11, 2026 | $0.98 |
| Nov 10, 2026 | $0.99 |
| Nov 5, 2026 | $0.98 |
| Nov 2, 2026 | $1.00 |
| Oct 29, 2026 | $0.99 |
| Oct 16, 2026 | $0.97 |
| Sep 28, 2026 | $0.98 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Palace Siege
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.99
- Normal
- $0.78
- Foil
- —
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Palace Siege. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.