Plate Armor
Tracked across real Commander games played through TurnZero HQ.
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What it does
Equipped creature gets +3/+3 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip 3. This ability costs 1 less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)
Combos with Plate Armor
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Cephalid Aristocrat Infinite
- Infinite self-mill
- Cephalid Illusionist Infinite
- Infinite self-mill
- Crackdown Construct Infinite
- Infinitely large creature until end of turn
- Monk Gyatso Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Monk Gyatso Eye of Ugin Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Daru Spiritualist Starlit Sanctum Infinite
- Infinite lifegain
- Monk Gyatso Priest of Urabrask Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite red mana
- Monk Gyatso Semblance Anvil Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2021-07-23
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
- 2021-07-23
If a creature with ward is equipped with Plate Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Plate Armor, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Captain America, Living Legend | 1 | 0 | — |
Colors it shows up in
- Azorius 1 deck
Plate Armor price history
The Adventures in the Forgotten Realms #32 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $0.23 | $0.43 |
| Oct 26, 2026 | $0.22 | $0.43 |
| Oct 24, 2026 | $0.23 | $0.43 |
| Oct 23, 2026 | $0.21 | $0.43 |
| Oct 22, 2026 | $0.23 | $0.43 |
| Oct 15, 2026 | $0.22 | $0.39 |
| Oct 14, 2026 | $0.22 | $0.38 |
| Oct 13, 2026 | $0.24 | $0.38 |
| Oct 11, 2026 | $0.21 | $0.38 |
| Oct 9, 2026 | $0.21 | $0.39 |
| Oct 8, 2026 | $0.22 | $0.39 |
| Oct 7, 2026 | $0.23 | $0.39 |
| Oct 6, 2026 | $0.25 | $0.39 |
| Oct 5, 2026 | $0.26 | $0.38 |
| Oct 2, 2026 | $0.26 | $0.40 |
| Oct 1, 2026 | $0.27 | $0.40 |
| Sep 29, 2026 | $0.28 | $0.40 |
| Sep 28, 2026 | $0.25 | $0.40 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Plate Armor
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.31
- Normal
- $0.18
Adventures in the Forgotten Realms
- Normal
- $0.23
- Foil
- $0.43
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Plate Armor. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.