Raff Capashen, Ship's Mage
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Combos with Raff Capashen, Ship's Mage
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Rootha, Mercurial Artist Turnabout Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite mana lands you control can produce
- Infinite storm count
- Infinite untap of lands you control
- Rootha, Mercurial Artist Dramatic Reversal Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
- Rootha, Mercurial Artist Early Harvest Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite magecraft triggers
- Infinite mana basic lands you control can produce
- Infinite untap of basic lands you control
- Rootha, Mercurial Artist Brass's Bounty Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite storm count
- Infinite magecraft triggers
- Infinite Treasure tokens
- Rootha, Mercurial Artist Rude Awakening Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite mana lands you control can produce
- Infinite magecraft triggers
- Infinite untap of lands you control
- Glen Elendra Pranksters Phyrexian Walker Memnite Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Storvald, Frost Giant Jarl Tree of Redemption Near-Death Experience Infinite
- Win the game at the beginning of your next upkeep
- Rootha, Mercurial Artist Jeska's Will Storm-Kiln Artist Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite red mana
- Infinite magecraft triggers
- Exile your library with the ability to play the exiled cards until end of turn
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2018-04-27
A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn't make an object more historic than another or provide an additional bonus—an object either is historic or it isn't.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Raff Capashen, Ship's Mage, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Council of Four | 1 | 3 | — |
| The Fantastic Four | 1 | 2 | — |
Colors it shows up in
- Azorius 1 deck
- Four-Color (no Black) 1 deck
Every version of Raff Capashen, Ship's Mage
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.29
- Foil
- $0.33

- Normal
- $0.30

The List
- Normal
- $0.32

Dominaria
- Normal
- $0.25
- Foil
- $0.68

Promo
Dominaria Promos
- Foil
- $1.62
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Raff Capashen, Ship's Mage — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.