Refuse // Cooperate
Tracked across real Commander games played through TurnZero HQ.
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What it does
Refuse deals damage to target spell's controller equal to that spell's mana value.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Combos with Refuse // Cooperate
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Sevinne, the Chronoclasm Infinite
- Infinite magecraft triggers
- Kalamax, the Stormsire Infinite
- Infinite +1/+1 counters on a creature
- Infinite magecraft triggers
- Rootha, Mercurial Artist Infinite
- Infinite magecraft triggers
- Alania, Divergent Storm Infinite
- Infinite magecraft triggers
- Adaptive Training Post Infinite
- Infinite magecraft triggers
- Prismari, the Inspiration Infinite
- Infinite magecraft triggers
- Sevinne, the Chronoclasm Ral, Storm Conduit Infinite
- Infinite damage
- Infinite magecraft triggers
- Errant, Street Artist Reality Spasm Infinite
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
19 official rulings, in the order Wizards published them.
- 2017-04-18
Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
- 2017-04-18
All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
- 2017-04-18
Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
- 2017-04-18
Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
- 2017-04-18
If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
- 2017-04-18
While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
- 2017-04-18
If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
- 2017-04-18
A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
- 2017-04-18
If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
- 2017-07-14
If the spell that's copied has an X whose value was determined as it was cast (like Torment of Hailfire does), the copy will have the same value of X.
- 2017-07-14
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
- 2017-07-14
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
- 2017-07-14
If the spell has damage divided as it was cast (like Chandra's Pyrohelix), the division can't be changed (although the targets receiving that damage still can).
- 2017-07-14
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
- 2017-07-14
If you copy a spell, you control the copy. It will resolve before the original spell does.
- 2017-07-14
If a spell has X in its mana cost, include the value chosen for that X when determining the mana value of that spell.
- 2017-07-14
Cooperate can copy any instant or sorcery spell, not just one with targets.
- 2017-07-14
Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
- 2017-07-14
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Refuse // Cooperate, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sevinne, the Chronoclasm | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Every version of Refuse // Cooperate
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.16

Hour of Devastation
- Normal
- $0.24
- Foil
- $0.43

Promo
Hour of Devastation Promos
- Foil
- $0.64
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Refuse // Cooperate — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.