Reins of Power
Tracked across real Commander games played through TurnZero HQ.
What it does
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Combos with Reins of Power
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Echo Mage Infinite
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite mana creatures you control can produce for target opponent
- Infinite untap of creatures you control
- Sigil Tracer Infinite
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite mana creatures you control can produce for target opponent
- Infinite untap of creatures you control
- Mindslaver Dual Casting Infinite
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite mana creatures you control can produce for target opponent
- Infinite untap of creatures you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2004-10-04
It is perfectly legal for either or both players to have zero creatures. They give control of all their zero creatures as instructed.
- 2007-05-01
You only untap creatures controlled by you and the targeted opponent, not all creatures.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Reins of Power, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Council of Four | 1 | 3 | — |
| Isperia, Supreme Judge | 1 | 0 | — |
Colors it shows up in
- Azorius 2 decks
Reins of Power price history
The Commander Legends: Battle for Baldur's Gate #734 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Nov 11, 2026 | $1.98 |
| Nov 8, 2026 | $1.88 |
| Nov 6, 2026 | $1.84 |
| Nov 3, 2026 | $1.82 |
| Nov 2, 2026 | $1.81 |
| Oct 31, 2026 | $1.79 |
| Oct 30, 2026 | $1.78 |
| Oct 26, 2026 | $1.77 |
| Oct 25, 2026 | $1.79 |
| Oct 24, 2026 | $1.78 |
| Oct 23, 2026 | $1.80 |
| Oct 22, 2026 | $1.81 |
| Oct 18, 2026 | $1.80 |
| Oct 17, 2026 | $1.82 |
| Oct 16, 2026 | $1.84 |
| Oct 14, 2026 | $1.85 |
| Oct 11, 2026 | $1.88 |
| Oct 9, 2026 | $1.87 |
| Oct 8, 2026 | $1.85 |
| Oct 7, 2026 | $1.91 |
| Oct 6, 2026 | $1.93 |
| Oct 4, 2026 | $1.94 |
| Oct 3, 2026 | $2.00 |
| Oct 2, 2026 | $2.02 |
| Oct 1, 2026 | $2.09 |
| Sep 30, 2026 | $2.08 |
| Sep 29, 2026 | $2.09 |
| Sep 28, 2026 | $2.24 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Reins of Power
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Commander Legends: Battle for Baldur's Gate
- Normal
- $1.98
- Normal
- $3.39
- Normal
- $1.68
- Normal
- $1.94
- Normal
- $3.90
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Reins of Power. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.