Rite of Flame
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Add , then add for each card named Rite of Flame in each graveyard.
Combos with Rite of Flame
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Displacer Kitten Invasion of Arcavios // Invocation of the Founders Infinite
- Infinite casts of a specific spell
- Infinite magecraft triggers
- Infinite storm count
- Invasion of Arcavios // Invocation of the Founders Displacer Kitten Pyretic Ritual Infinite
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
- Invasion of Arcavios // Invocation of the Founders Displacer Kitten Seething Song Infinite
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
- Saheeli, Sublime Artificer Underworld Breach Grinding Station Infinite
- Infinite self-mill
- Near-infinite death triggers
- Near-infinite creature ETB
- Near-infinite creature LTB
- Near-infinite magecraft triggers
- Near-infinite red mana
- Near-infinite creature sacrifice triggers
- Near-infinite storm count
- Invasion of Arcavios // Invocation of the Founders Displacer Kitten Desperate Ritual Infinite
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
In the 99
Every deck whose current list includes Rite of Flame, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Spider-Punk | 2 | 0 | — |
| Dargo, the Shipwrecker | 1 | 0 | — |
| Florian, Voldaren Scion | 1 | 0 | — |
| Kratos, God of War | 1 | 0 | — |
| Kuja, Genome Sorcerer // Trance Kuja, Fate Defied | 1 | 0 | — |
| Miirym, Sentinel Wyrm | 1 | 0 | — |
| Tymna the Weaver | 1 | 0 | — |
| Veyran, Voice of Duality | 1 | 0 | — |
Colors it shows up in
- Mono-Red 3 decks
- Rakdos 2 decks
- Izzet 2 decks
- Temur 1 deck
- Mardu 1 deck
Rite of Flame price history
The Coldsnap #96 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $6.55 | $145.41 |
| Oct 25, 2026 | $6.55 | $145.41 |
| Oct 22, 2026 | $6.52 | $145.41 |
| Oct 21, 2026 | $6.58 | $145.41 |
| Oct 20, 2026 | $6.57 | $145.41 |
| Oct 18, 2026 | $6.61 | $145.41 |
| Oct 17, 2026 | $6.63 | $145.41 |
| Oct 16, 2026 | $6.66 | $145.41 |
| Oct 15, 2026 | $6.72 | $145.41 |
| Oct 13, 2026 | $6.66 | $157.98 |
| Oct 12, 2026 | $6.58 | $156.84 |
| Oct 11, 2026 | $6.56 | $156.84 |
| Oct 10, 2026 | $6.46 | $156.84 |
| Oct 9, 2026 | $6.26 | $156.84 |
| Oct 8, 2026 | $6.21 | $156.84 |
| Oct 7, 2026 | $6.23 | $156.84 |
| Oct 6, 2026 | $6.19 | $156.84 |
| Oct 5, 2026 | $6.29 | $156.84 |
| Oct 3, 2026 | $6.25 | $156.84 |
| Oct 2, 2026 | $6.19 | $156.84 |
| Oct 1, 2026 | $6.19 | $152.24 |
| Sep 30, 2026 | $6.17 | $152.24 |
| Sep 29, 2026 | $6.05 | $152.24 |
| Sep 28, 2026 | $5.98 | $152.24 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Rite of Flame
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
Secret Lair Drop
- Normal
- $8.31
- Foil
- $14.39
- Normal
- $5.08
Inverted
- Normal
- $13.53
Inverted
Signature Spellbook: Chandra
- Normal
- $5.97
- Foil
- $20.71
- Normal
- $6.55
- Foil
- $145.41
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rite of Flame. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.