Screaming Nemesis
Tracked across real Commander games played through TurnZero HQ.
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What it does
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Combos with Screaming Nemesis
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Fire Covenant Infinite
- Near-infinite damage to one opponent
- Guilty Conscience Infinite
- Infinite damage
- Dawnsire, Sunstar Dreadnought Infinite
- Near-infinite damage to one opponent
- Earthcraft Legolas's Quick Reflexes Infinite
- Infinite damage
- Taii Wakeen, Perfect Shot Chain of Plasma Infinite
- Near-infinite damage
- Infinite self-discard triggers
- Infinite draw triggers
- Near-infinite magecraft triggers
- Infinite rummaging
- Wheel of Misfortune Pariah's Shield Infinite
- Near-infinite damage to one opponent
- Red Hulk Heroic Intervention Infinite
- Infinite +1/+1 counters on a creature
- Infinite damage to one opponent
- Repercussion Pariah Infinite
- Infinite damage
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2024-09-20
If an effect says to set a player's life total to a number that's higher than their current life total while they're affected by Screaming Nemesis's last ability, their life total won't change.
- 2024-09-20
Spells and abilities that cause a player affected by Screaming Nemesis's last ability to gain life still resolve. That player won't gain life, but any other effects of that spell or ability will happen.
- 2024-09-20
Once Screaming Nemesis's last ability causes it to deal damage to a player, that player won't be able to gain life for the rest of the game. It doesn't matter if Screaming Nemesis remains on the battlefield or not.
- 2024-09-20
If lethal damage is dealt to Screaming Nemesis, its last ability still triggers.
- 2024-09-20
If Screaming Nemesis is dealt damage by multiple sources at once, such as by two creatures blocking it, its last ability triggers once and one target is dealt that much damage.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Screaming Nemesis, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Solphim, Mayhem Dominus | 1 | 3 | — |
Colors it shows up in
- Mono-Red 1 deck
Every version of Screaming Nemesis
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $7.76
- Foil
- $8.24

Promo
Duskmourn: House of Horror Promos
- Normal
- $6.45
- Foil
- $6.59

Promo
Duskmourn: House of Horror Promos
- Foil
- $11.05

Inverted
- Normal
- $8.36
- Foil
- $12.93
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Screaming Nemesis — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.