Scuttlemutt
Tracked across real Commander games played through TurnZero HQ.
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What it does
T: Add one mana of any color.
T: Target creature becomes the color or colors of your choice until end of turn.
Combos with Scuttlemutt
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Kinnan, Bonder Prodigy Pemmin's Aura Infinite
- Infinite colored mana
- Kinnan, Bonder Prodigy Freed from the Real Infinite
- Infinite colored mana
- Seedcradle Witch Bloom Tender Infinite
- Infinite black mana
- Infinite blue mana
- Infinitely large creature until end of turn
- Infinite red mana
- Infinite mana of colors among permanents you control
- Seedcradle Witch Faeburrow Elder Infinite
- Infinite black mana
- Infinite blue mana
- Infinitely large creature until end of turn
- Infinite red mana
- Infinite mana of colors among permanents you control
- Kiki-Jiki, Mirror Breaker Norritt Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite tapped creature tokens with haste
- Horobi, Death's Wail Thornbite Staff Infinite
- Destroy each creature that enters the battlefield under an opponent's control
- Destroy any number of creatures opponents control
- Lock
- Kiki-Jiki, Mirror Breaker Norritt To Arms! Infinite
- Infinite creature tokens with haste
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite tapped creature tokens with haste
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2019-07-12
You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
- 2019-07-12
In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.
- 2019-07-12
The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Scuttlemutt, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Bosh, Iron Golem | 1 | 3 | — |
Colors it shows up in
- Mono-Red 1 deck
Scuttlemutt price history
The Jumpstart #484 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 13, 2026 | $0.33 |
| Oct 9, 2026 | $0.33 |
| Oct 8, 2026 | $0.32 |
| Sep 29, 2026 | $0.31 |
| Sep 28, 2026 | $0.32 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Scuttlemutt
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
The List
- Normal
- $0.16
- Normal
- $0.33
- Normal
- $0.30
- Foil
- $0.50
Shadowmoor
- Normal
- $0.14
- Foil
- $6.87
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Scuttlemutt. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.