Seize Opportunity
Tracked across real Commander games played through TurnZero HQ.
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What it does
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn.
Rulings
One official ruling, as Wizards published it.
- 2025-04-04
You pay all costs and follow all timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Seize Opportunity, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Photon, Mighty Marvel | 1 | 0 | — |
| Raph & Mikey, Troublemakers | 1 | 0 | — |
Colors it shows up in
- Mono-Red 1 deck
- Gruul 1 deck
Every version of Seize Opportunity
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.23
- Foil
- $0.23
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Seize Opportunity. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.