Seize the Day
Tracked across real Commander games played through TurnZero HQ.
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What it does
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback 2 (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Combos with Seize the Day
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Angel of Destiny Infinite
- Each opponent loses the game
- Prossh, Skyraider of Kher Xenagos, God of Revels Infinite
- Each opponent loses the game
- Near-infinite combat damage
- Sword of Feast and Famine Sword of Hearth and Home Ardent Elementalist Infinite
- Infinite combat damage
- Infinite combat phases
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite storm count
- Near-infinite landfall triggers
- Put all basic lands from your library onto the battlefield
- Infinite mana lands you control can produce
- Infinite untap of lands you control
- Sword of Feast and Famine Sword of Hearth and Home Archaeomancer Infinite
- Infinite combat damage
- Infinite combat phases
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite storm count
- Near-infinite landfall triggers
- Put all basic lands from your library onto the battlefield
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2018-12-07
If you somehow cast Seize the Day during an opponent's main phase, that opponent attacks during the resulting combat phase, since it's still that player's turn. If you somehow cast it not during a main phase at all, all that happens is you untap the target creature.
- 2018-12-07
Seize the Day can target a creature that's already untapped.
- 2018-12-07
If the target creature becomes an illegal target for Seize the Day, the spell doesn't resolve. There isn't an additional combat phase or main phase.
- 2021-03-19
You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
- 2021-03-19
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
- 2021-03-19
If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
- 2021-03-19
A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
- 2021-03-19
You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
- 2021-03-19
"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Seize the Day, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Invisible Woman | 1 | 0 | — |
| Karlach, Fury of Avernus | 1 | 0 | — |
| Typhoid Mary, Fractured | 1 | 0 | — |
Colors it shows up in
- Rakdos 1 deck
- Mono-Red 1 deck
- Four-Color (no Black) 1 deck
Every version of Seize the Day
8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Marvel Super Heroes Commander
- Normal
- $2.03
- Foil
- —

Extended Art
Marvel Super Heroes Commander
- Normal
- $3.06

Inverted
Marvel Universe
- Normal
- $4.86
- Foil
- $8.67

Inverted
Secret Lair Drop
- Normal
- $32.29
- Foil
- $37.57

Secret Lair Drop
- Normal
- $13.36
- Foil
- $14.36

The List
- Normal
- $16.94

Ultimate Masters
- Normal
- $14.60
- Foil
- $16.50

Odyssey
- Normal
- $13.49
- Foil
- $72.93
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Seize the Day — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.