Simic Ascendancy
Tracked across real Commander games played through TurnZero HQ.
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What it does
1: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Combos with Simic Ascendancy
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Conclave Sledge-Captain Infinite
- Win the game at the beginning of your next upkeep
- Body of Research Infinite
- Win the game at the beginning of your next upkeep
- Slurrk, All-Ingesting Rite of Replication Infinite
- Win the game at the beginning of your next upkeep
- Sovereign Okinec Ahau Mossbridge Troll Infinite
- Win the game at the beginning of your next upkeep
- Crystalline Crawler Pemmin's Aura Infinite
- Win the game at the beginning of your next upkeep
- Crystalline Crawler Freed from the Real Infinite
- Win the game at the beginning of your next upkeep
- Sovereign Okinec Ahau Colossification Infinite
- Win the game at the beginning of your next upkeep
- Master Biomancer Colossification Infinite
- Win the game at the beginning of your next upkeep
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2019-01-25
If Simic Ascendancy doesn't have twenty or more growth counters on it as your upkeep begins, its last ability won't trigger. You can't take any actions during your turn before your upkeep begins.
- 2019-01-25
If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.
- 2019-01-25
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
- 2019-01-25
If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won't win the game.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Simic Ascendancy, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Hakbal of the Surging Soul | 3 | 0 | — |
| Atraxa, Praetors' Voice | 1 | 0 | — |
Colors it shows up in
- Simic 3 decks
- Four-Color (no Red) 1 deck
Every version of Simic Ascendancy
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Secret Lair Drop
- Foil
- $13.80

- Normal
- $0.70

The Lost Caverns of Ixalan Commander
- Normal
- $0.46

Promo
Ravnica Allegiance Promos
- Foil
- $2.78

- Normal
- $0.88
- Foil
- $3.07

Promo
Ravnica Allegiance Promos
- Foil
- $7.38
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Simic Ascendancy — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.