Soul Shatter
Tracked across real Commander games played through TurnZero HQ.
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What it does
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Rulings
One official ruling, as Wizards published it.
- 2020-09-25
As Soul Shatter resolves, first the opponent whose turn it is (or the next opponent in turn order, if it's your turn) chooses a creature or planeswalker they control with the highest mana value among that player's creatures and planeswalkers, then each other opponent in turn order does the same, knowing the choices made before them. Then all of the chosen permanents are sacrificed at the same time.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Soul Shatter, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Chevill, Bane of Monsters | 1 | 0 | — |
| Gollum, Riddle Master | 1 | 0 | — |
| Tinybones, Trinket Thief | 1 | 0 | — |
Colors it shows up in
- Mono-Black 2 decks
- Golgari 1 deck
Every version of Soul Shatter
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Starter Commander Decks
- Normal
- $3.30

- Normal
- $3.74
- Foil
- $4.20

Promo
Zendikar Rising Promos
- Normal
- $4.47
- Foil
- $8.86

Promo
Zendikar Rising Promos
- Foil
- $5.95

Extended Art
- Normal
- $4.87
- Foil
- $10.13
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Soul Shatter — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.