Splinter Twin
Tracked across real Commander games played through TurnZero HQ.
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What it does
Enchant creature
Enchanted creature has "T: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
Combos with Splinter Twin
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Teardrop Kami Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Goblin Sharpshooter Infinite
- Infinite creature ETB
- Infinite death triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Zealous Conscripts Infinite
- Infinite creature tokens with haste
- Infinite creature ETB
- Port Razer Infinite
- Infinite combat damage
- Infinite combat phases
- Infinite creature tokens with haste
- Infinite damage
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
- Karrthus, Tyrant of Jund Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Intruder Alarm Infinite
- Infinite creature tokens with haste
- Infinite creature ETB
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Combat Celebrant Infinite
- Infinite combat phases
- Infinite creature tokens with haste
- Infinite creature ETB
- Thornbite Staff Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
12 official rulings, in the order Wizards published them.
- 2010-06-15
Splinter Twin grants an activated ability to the enchanted creature. That creature's controller (who is not necessarily the Aura's controller) can activate it. The creature's controller is the player who gets the token.
- 2010-06-15
The token will not be kicked, even if the creature it's copying was.
- 2010-06-15
If the enchanted creature is copying something else when the ability resolves (for example, if it's a Renegade Doppelganger), then the token enters as a copy of whatever the enchanted creature is copying, plus it has haste.
- 2010-06-15
If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
- 2010-06-15
If the enchanted creature has X in its mana cost (such as Protean Hydra), X is considered to be zero.
- 2010-06-15
The token is exiled at the beginning of the next end step regardless of who controls it at that time, or whether Splinter Twin or the enchanted creature is still on the battlefield at that time.
- 2010-06-15
If the enchanted creature is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield, plus it has haste.
- 2010-06-15
Any "enters" abilities of the enchanted creature will trigger when the token is put onto the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the enchanted creature will also work.
- 2010-06-15
If you activate the ability and the enchanted creature leaves the battlefield before the ability resolves, you still get a token. The enchanted creature's last existence on the battlefield is checked to see what it was (specifically, if it was itself or if it was copying something else).
- 2010-06-15
If the ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
- 2010-06-15
The token that's put onto the battlefield copies exactly what's printed on the enchanted creature (unless that creature is copying something else or it's a token; see below), plus it has haste. It doesn't copy whether the enchanted creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on. In particular, it doesn't copy the ability granted to the enchanted creature by Splinter Twin.
- 2013-07-01
If the enchanted creature is legendary, you will have to put either the original creature or the token into the graveyard as a state-based action.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Splinter Twin, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Pantlaza, Sun-Favored | 1 | 0 | — |
Colors it shows up in
- Naya 1 deck
Every version of Splinter Twin
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- $9.66

Modern Masters 2015
- Normal
- $8.77
- Foil
- $23.40

Rise of the Eldrazi
- Normal
- $7.63
- Foil
- $38.99
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Splinter Twin — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.