Card Spotlight
A three-mana 1/4 flying Elder Sphinx. Whenever a creature you control attacks, that creature deals 1 damage to each opponent, and {4} makes a 2/2 Cadet token and gives your creatures haste until end of turn.
Commander Spotlight
Ingris Stingerquill ↗
A three-mana 1/4 flying Elder Sphinx. Whenever a creature you control attacks, that creature deals 1 damage to each opponent, and {4} makes a 2/2 Cadet token and gives your creatures haste until end of turn.
See Ingris Stingerquill's full stats and printings →
As the commander, she is cheap enough to cast on turn three and gives a black-red token deck damage the table can't block. A 1/4 body survives most early combat and blocks well, but she doesn't attack well herself. The deck needs creatures to attack with, and a board wipe sets the plan back until you rebuild.
In another black-red deck she's a strong three-drop for any go-wide or aggro plan. In a deck with only a few big creatures, the trigger adds little and she's a 1/4 flier.
Bitterblossom ↗
A 1/1 flying Faerie every upkeep for two mana, and each one is another attacker for the trigger.
Hordeling Outburst ↗
Three 1/1 Goblins for three mana. With her haste ability active, they can attack the turn they arrive.
Hellrider ↗
Whenever a creature you control attacks, it deals 1 damage to the player or planeswalker being attacked. Together with Ingris, each attacker deals damage twice before combat.
Raid Bombardment ↗
Each attacking creature with power 2 or less deals 1 more damage to the player it attacks, which covers every token and Cadet.
Ingris is a mythic from the Reality Fracture main set, released October 2, 2026. Early prices are still settling and she has not been reprinted. Early listings put her among the pricier cards in the Elder Sphinx cycle, though still short of expensive.
Each attacking creature you control deals 1 damage to each opponent when it attacks. In a four-player game, attacking with five creatures deals 15 damage across the table before blockers are declared.
No. It is dealt by the attack trigger, not in the combat damage step, so blocking the creature does not stop it. It also does not count toward commander damage.
It creates a 2/2 colorless Wizard Soldier token named Cadet, then gives every creature you control haste until end of turn. Activate it in your first main phase and the new Cadet can attack the same turn, which adds another damage to each opponent.