Sundial of the Infinite
Tracked across real Commander games played through TurnZero HQ.
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What it does
1, T: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Combos with Sundial of the Infinite
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Spellbinder Final Fortune Infinite
- Infinite turns
- Lock
- Isochron Scepter Final Fortune Infinite
- Infinite turns
- Lock
- Magar of the Magic Strings Last Chance Infinite
- Infinite turns
- Lock
- Wormfang Manta Erratic Portal Infinite
- Infinite turns
- Lock
- Biovisionary Auton Soldier Infinite
- Win the game
- Elite Arcanist Chance for Glory Infinite
- Infinite turns
- Lock
- Zethi, Arcane Blademaster Final Fortune Infinite
- Infinite turns
- Lock
- Zethi, Arcane Blademaster Chance for Glory Infinite
- Infinite turns
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2011-09-22
The earliest that you can activate Sundial of the Infinite's ability is during your upkeep step, after abilities that trigger "at the beginning of your upkeep" have been put onto the stack but before they resolve.
- 2011-09-22
Though spells and abilities that are exiled won't get a chance to resolve, they don't count as being "countered."
- 2011-09-22
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
- 2011-09-22
If Sundial of the Infinite's ability is activated before the end step, any "at the beginning of the end step"-triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep).
- 2011-09-22
If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Sundial of the Infinite, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Mass of Mysteries | 1 | 0 | — |
| Tannuk, Steadfast Second | 1 | 0 | — |
Colors it shows up in
- Mono-Red 1 deck
- Five-Color 1 deck
Every version of Sundial of the Infinite
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Avatar: The Last Airbender Eternal
- Normal
- $10.69
- Foil
- $13.77

The List
- Foil
- $14.72

Magic 2012
- Normal
- $14.27
- Foil
- $25.33
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sundial of the Infinite. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.