Tempest Harvester
Tracked across real Commander games played through TurnZero HQ.
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What it does
When this creature enters, you get EE (two energy counters).
T, Pay E: Draw a card, then discard a card.
Rulings
9 official rulings, in the order Wizards published them.
- 2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of E, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any E even if you want to.
- 2024-06-07
If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 2024-06-07
E is the energy symbol. It represents one energy counter.
- 2024-06-07
Some spells and abilities that give you E may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any E.
- 2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of E describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 2024-06-07
Some triggered abilities state that you "may pay" a certain amount of E. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of E as the ability resolves.
- 2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Tempest Harvester, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Zimone, Mystery Unraveler | 1 | 0 | — |
Colors it shows up in
- Simic 1 deck
Every version of Tempest Harvester
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.13
- Foil
- $0.21
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Tempest Harvester — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.