Temur Ascendancy card art

Temur Ascendancy

Enchantment MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Creatures you control have haste.

Whenever a creature you control with power 4 or greater enters, you may draw a card.

Combos with Temur Ascendancy

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Breath of Fury Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite combat damage
    See the steps on Commander Spellbook →
  • Maralen of the Mornsong Timestream Navigator Infinite
    • Infinite turns
    • Lock
    • Players can't draw cards
    • Skip your draw steps
    See the steps on Commander Spellbook →
  • Garth One-Eye Displacer Kitten Infinite
    • Infinite colored mana
    • Infinite storm count
    • Infinite magecraft triggers
    • Infinite card draw for any number of players
    • Infinite draw triggers for any number of players
    • Infinite copies of a specific artifact
    • Infinite casts of all spells created by Garth One-Eye except Shivan Dragon
    See the steps on Commander Spellbook →
  • Garth One-Eye Deadeye Navigator Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite blinking
    • Infinite card draw for any number of players
    • Infinite casts of all spells permitted by Garth One-Eye
    • Infinite colored mana
    • Infinite copies of a specific artifact
    • Infinite creature tokens with haste
    • Infinite draw triggers for any number of players
    • Infinite magecraft triggers
    • Infinite storm count
    • Infinitely powerful creature until end of turn
    • Return all cards from your graveyard to your hand
    See the steps on Commander Spellbook →
  • Terra, Magical Adept // Esper Terra Barbara Wright Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite colored mana
    • Infinite self-mill
    See the steps on Commander Spellbook →
  • Tortured Existence Insidious Roots Infinite
    • Infinite +1/+1 counters on certain creatures
    • Infinite creature ETB
    • Infinite self-discard triggers
    • Infinite tapped creature tokens
    See the steps on Commander Spellbook →
  • Sword of Hearth and Home Combat Celebrant Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite combat phases
    • Near-infinite landfall triggers
    • Infinite combat damage
    • Put all basic lands from your library onto the battlefield
    See the steps on Commander Spellbook →
  • Godo, Bandit Warlord Sword of Hearth and Home Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite combat phases
    • Put all Equipment cards from your library onto the battlefield
    • Infinite combat damage
    • Put all basic lands from your library onto the battlefield
    • Infinite untap of Samurai you control
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

3 official rulings, in the order Wizards published them.

  • 2021-03-19

    Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card.

  • 2021-03-19

    If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures.

  • 2021-03-19

    If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Temur Ascendancy, whatever its commander.

Decks running it 7
Games played 4
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Ureni of the Unwritten 2 0
Eshki 1 4
Miirym, Sentinel Wyrm 1 0
The Ur-Dragon 1 0
Tiamat 1 0

Colors it shows up in

  • Temur 3 decks
  • Five-Color 2 decks

Every version of Temur Ascendancy

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Temur Ascendancy — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.