Tezzeret the Seeker card art

Tezzeret the Seeker

Legendary Planeswalker — Tezzeret MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

+1: Untap up to two target artifacts.

−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Combos with Tezzeret the Seeker

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Time Vault Infinite
    • Infinite turns
    • Lock
    See the steps on Commander Spellbook →
  • Chromatic Orrery The Chain Veil Infinite
    • Infinite card draw
    • Infinite colored mana
    • Infinite colorless mana
    • Infinite planeswalker activations
    See the steps on Commander Spellbook →
  • The Chain Veil Xenagos, the Reveler Infinite
    • Infinite creature ETB
    • Infinite red mana
    • Infinite creature tokens
    • Infinite green mana
    • Put all creature cards from your library onto the battlefield
    • Infinite mana artifacts you control can produce
    • Near-infinite landfall triggers
    • Exile your library
    • Infinite untap of artifacts you control
    • Infinite activations of most planeswalkers
    • Put all lands from your library onto the battlefield
    See the steps on Commander Spellbook →
  • Lithoform Engine Chromatic Orrery Infinite
    • Infinite colorless mana
    • Infinite untap of artifacts you control
    • Infinite colored mana
    • Infinite card draw
    • Infinite draw triggers
    See the steps on Commander Spellbook →
  • Lithoform Engine Thran Dynamo Infinite
    • Infinite mana artifacts you control can produce
    • Infinite untap of artifacts you control
    • Infinite colorless mana
    See the steps on Commander Spellbook →
  • The Peregrine Dynamo Sol Ring Infinite
    • Infinite colorless mana
    • Infinite mana artifacts you control can produce
    • Infinite untap of artifacts you control
    See the steps on Commander Spellbook →
  • Lithoform Engine Mana Vault Infinite
    • Infinite mana artifacts you control can produce
    • Infinite untap of artifacts you control
    • Infinite colorless mana
    See the steps on Commander Spellbook →
  • Lithoform Engine Gilded Lotus Infinite
    • Infinite colored mana
    • Infinite mana artifacts you control can produce
    • Infinite untap of artifacts you control
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

6 official rulings, in the order Wizards published them.

  • 2008-10-01

    The first ability can target zero, one, or two artifacts. You may activate it with no targets just to put a loyalty counter on Tezzeret.

  • 2008-10-01

    The third ability causes artifacts you control to become creatures in addition to their other card types.

  • 2008-10-01

    The third ability affects all artifacts you control, including artifacts that are already creatures.

  • 2008-10-01

    For the second ability, you choose the value of X when you activate it. You don’t look through your library until the ability resolves. (In other words, you can’t look through your library, decide what artifact card you want, and then determine what X is.) You can’t choose an X that’s greater than the number of loyalty counters on Tezzeret.

  • 2009-10-01

    A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its T abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.

  • 2009-10-01

    The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Tezzeret the Seeker, whatever its commander.

Decks running it 2
Games played 10
Win rate 20%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Urza, Lord High Artificer 1 10 20%

Colors it shows up in

  • Mono-Blue 1 deck

Tezzeret the Seeker price history

The Modern Masters 2015 #62 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$25.91▲ $0.27 (1.1%)
Low $25.63 · High $25.91Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 26, 2026$25.91$51.34
Oct 23, 2026$25.91$51.34
Oct 5, 2026$25.76$51.34
Sep 30, 2026$25.72$51.34
Sep 29, 2026$25.63$51.34
Sep 28, 2026$25.64$50.64

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Tezzeret the Seeker

6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Tezzeret the Seeker. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.