Geometric illustration of five bright crystal shards floating above a dark plain under an amber sky
Released · Set Guide

Shards of Alara

The first Alara block set, five worlds of three allied colors each, and the set that introduced mythic rares.

ReleasedOct 3, 2008
Set CodesALA
Mechanics4
Release dateOctober 3, 2008
Set codeALA
Cards250 (234 different)
Mythic rares15
Standard legalNo

Five shards, three colors each

What this set is

Shards of Alara is set on a plane split into five shards, each built from one color and its two allies: Bant (green-white-blue), Esper (white-blue-black), Grixis (blue-black-red), Jund (black-red-green) and Naya (red-green-white). 51 of its cards are three-color, and the five tri-lands, such as Jungle Shrine and Arcane Sanctum, tap for one shard's colors.

It is the set that introduced mythic rare, the rarity above rare. 15 of its cards are mythic, the five shard legends among them, and every set since has used the rarity.

Each shard has a mechanic: exalted for Bant, artifacts for Esper, unearth for Grixis, devour for Jund and power 5 or greater for Naya. Its legends, Sharuum the Hegemon, Kresh the Bloodbraided, Rafiq of the Many, Sedris, the Traitor King and Mayael the Anima, are still common three-color commanders.

Themes

Every mechanic in Shards of Alara

New

Exalted (Bant)

Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among your permanents.

New

Unearth (Grixis)

Pay the unearth cost to return the creature from your graveyard with haste; it is exiled at the next end step or if it would leave the battlefield.

New

Devour (Jund)

As the creature enters, you may sacrifice any number of creatures; it enters with N +1/+1 counters for each one.

New

Mythic rare

Not a mechanic but a rarity: a tier above rare, appearing in place of a rare in some boosters. Shards of Alara has 15.

Where You Can Play It

Format legality

Shards of Alara is a single code with nothing banned anywhere.

Not Standard-legal, and never Pioneer-legal: Pioneer starts at Return to Ravnica (October 2012). Everything here is legal in Modern, Legacy, Vintage and Commander unless a ban list says otherwise. None of its cards is banned or restricted in any of those formats. Commons from any set are Pauper-legal; that isn't listed per set here.

Commanders

The most played commanders from Shards of Alara

The legends this set is best known for. Tap one for its printings and what it costs.

Boosters, precons and singles from Shards of Alara are on TCGplayer.

FAQ

Common questions

Where can I play Shards of Alara cards?

In Modern, Legacy, Vintage and Commander, minus the cards each format bans. Shards of Alara left Standard long ago and was never in Pioneer, which starts in 2012.

Did mythic rares start in Shards of Alara?

Yes. It introduced the mythic rare rarity, with 15 mythics.

What are the five shards?

Bant (green-white-blue), Esper (white-blue-black), Grixis (blue-black-red), Jund (black-red-green) and Naya (red-green-white): each a color and its two allies.

Playing Shards of Alara in Commander?

TurnZero HQ keeps deck records, MMR, and moments for every Commander night, so you can see which new cards are actually earning their slot.

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